SideQuest
researching artist-produced-computer-games
@juan_covelli +
@david_blandy_ & @petra.szeman +
@greencubegallery play quests
@aceagrams supported

SYBIL x A MAZE: a third way to game-dev
On the 14th of May 7PM, we invite you to an evening discussion concerning the contemporary currents expanding and merging the field of gaming today. As part of A MAZE ( @a_mazefest ) we have organized a panel discussion at Sybil.
The panelists are: Shuruq Tramontini ( @shuruqtramontini ), Rico Norwood ( @dr.puert0rico ), Elliott Burns ( @sidequest.osp ) and Beth von Undall ( @spleeding ).
Throughout Sybilโs Arc 2 we have proposed the idea that the solo-dev - apost-2000s neologism with roots in 1980s conceptions of computer programmers as savant whizz-kids and enlightened loners - could be emblematic of a third way in gaming: A different strategy for the game-maker that doesnโt mean submitting to hierarchical AAA studio assembly lines nor vying for Indie incubator programs.
What the solo-dev borrows from the traditional framework of โthe artistโ is the pursuit of self-determination. That is, a drive that is tied to a particular expression of an idea or a question in a practice, and this is what sets it apart from more commercially traditional strategies pertaining to both AAA and Indie-development.
Adding to this is also an emerging understanding that the game industry is no-longer as off-limits to experimental and art driven developers as it once might have felt.
With this as starting point the panel will discuss how technological changes and increasing access to game-development software is opening up new ways for games to made as well as for artists to develop their work within the context of the game industry.

How do you put your body on-the-line? With a shield cut from an oil-drum and festooned with feathers; by infusing non-violent protest with guaracha music; by lobbing smoke-grenade onions; or by bird-eye droppings.
In Juan Covelliโs ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) players can cycle between four avatars involved in the 2021 national strikes and a fifth non-human actor. You can be the Guerrera Misak, one of the countryโs most prominent indigenous groups and a key player in many of the protests, or be El Capitan Colombia, a super-hero edition of the front-line protestors who defended others against police brutality. Dance and vogue against government oppression as La Cuerpa Trans, a figure modelled on the Toloposungo trans community. Or be the voice of the state and of corporate interest, an ESMAD (Escuadrรณn Mรณvil Antidisturbios or Mobile Anti-Disturbances Squadron) officer of the police special forces.
Alternatively, fly above it all as a pigeon, a knowing nod to the every present avian who has been eternal witness to past and present civic unrest.
Read about the symbolism layered into all five characters in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Covelli, online now via the ๐๐๐๐ ๐๐๐๐๐ Substack. Link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

How do you put your body on-the-line? With a shield cut from an oil-drum and festooned with feathers; by infusing non-violent protest with guaracha music; by lobbing smoke-grenade onions; or by bird-eye droppings.
In Juan Covelliโs ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) players can cycle between four avatars involved in the 2021 national strikes and a fifth non-human actor. You can be the Guerrera Misak, one of the countryโs most prominent indigenous groups and a key player in many of the protests, or be El Capitan Colombia, a super-hero edition of the front-line protestors who defended others against police brutality. Dance and vogue against government oppression as La Cuerpa Trans, a figure modelled on the Toloposungo trans community. Or be the voice of the state and of corporate interest, an ESMAD (Escuadrรณn Mรณvil Antidisturbios or Mobile Anti-Disturbances Squadron) officer of the police special forces.
Alternatively, fly above it all as a pigeon, a knowing nod to the every present avian who has been eternal witness to past and present civic unrest.
Read about the symbolism layered into all five characters in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Covelli, online now via the ๐๐๐๐ ๐๐๐๐๐ Substack. Link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

How do you put your body on-the-line? With a shield cut from an oil-drum and festooned with feathers; by infusing non-violent protest with guaracha music; by lobbing smoke-grenade onions; or by bird-eye droppings.
In Juan Covelliโs ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) players can cycle between four avatars involved in the 2021 national strikes and a fifth non-human actor. You can be the Guerrera Misak, one of the countryโs most prominent indigenous groups and a key player in many of the protests, or be El Capitan Colombia, a super-hero edition of the front-line protestors who defended others against police brutality. Dance and vogue against government oppression as La Cuerpa Trans, a figure modelled on the Toloposungo trans community. Or be the voice of the state and of corporate interest, an ESMAD (Escuadrรณn Mรณvil Antidisturbios or Mobile Anti-Disturbances Squadron) officer of the police special forces.
Alternatively, fly above it all as a pigeon, a knowing nod to the every present avian who has been eternal witness to past and present civic unrest.
Read about the symbolism layered into all five characters in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Covelli, online now via the ๐๐๐๐ ๐๐๐๐๐ Substack. Link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

How do you put your body on-the-line? With a shield cut from an oil-drum and festooned with feathers; by infusing non-violent protest with guaracha music; by lobbing smoke-grenade onions; or by bird-eye droppings.
In Juan Covelliโs ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) players can cycle between four avatars involved in the 2021 national strikes and a fifth non-human actor. You can be the Guerrera Misak, one of the countryโs most prominent indigenous groups and a key player in many of the protests, or be El Capitan Colombia, a super-hero edition of the front-line protestors who defended others against police brutality. Dance and vogue against government oppression as La Cuerpa Trans, a figure modelled on the Toloposungo trans community. Or be the voice of the state and of corporate interest, an ESMAD (Escuadrรณn Mรณvil Antidisturbios or Mobile Anti-Disturbances Squadron) officer of the police special forces.
Alternatively, fly above it all as a pigeon, a knowing nod to the every present avian who has been eternal witness to past and present civic unrest.
Read about the symbolism layered into all five characters in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Covelli, online now via the ๐๐๐๐ ๐๐๐๐๐ Substack. Link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania
How do you put your body on-the-line? With a shield cut from an oil-drum and festooned with feathers; by infusing non-violent protest with guaracha music; by lobbing smoke-grenade onions; or by bird-eye droppings.
In Juan Covelliโs ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) players can cycle between four avatars involved in the 2021 national strikes and a fifth non-human actor. You can be the Guerrera Misak, one of the countryโs most prominent indigenous groups and a key player in many of the protests, or be El Capitan Colombia, a super-hero edition of the front-line protestors who defended others against police brutality. Dance and vogue against government oppression as La Cuerpa Trans, a figure modelled on the Toloposungo trans community. Or be the voice of the state and of corporate interest, an ESMAD (Escuadrรณn Mรณvil Antidisturbios or Mobile Anti-Disturbances Squadron) officer of the police special forces.
Alternatively, fly above it all as a pigeon, a knowing nod to the every present avian who has been eternal witness to past and present civic unrest.
Read about the symbolism layered into all five characters in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Covelli, online now via the ๐๐๐๐ ๐๐๐๐๐ Substack. Link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

How do you put your body on-the-line? With a shield cut from an oil-drum and festooned with feathers; by infusing non-violent protest with guaracha music; by lobbing smoke-grenade onions; or by bird-eye droppings.
In Juan Covelliโs ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) players can cycle between four avatars involved in the 2021 national strikes and a fifth non-human actor. You can be the Guerrera Misak, one of the countryโs most prominent indigenous groups and a key player in many of the protests, or be El Capitan Colombia, a super-hero edition of the front-line protestors who defended others against police brutality. Dance and vogue against government oppression as La Cuerpa Trans, a figure modelled on the Toloposungo trans community. Or be the voice of the state and of corporate interest, an ESMAD (Escuadrรณn Mรณvil Antidisturbios or Mobile Anti-Disturbances Squadron) officer of the police special forces.
Alternatively, fly above it all as a pigeon, a knowing nod to the every present avian who has been eternal witness to past and present civic unrest.
Read about the symbolism layered into all five characters in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Covelli, online now via the ๐๐๐๐ ๐๐๐๐๐ Substack. Link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

How do you put your body on-the-line? With a shield cut from an oil-drum and festooned with feathers; by infusing non-violent protest with guaracha music; by lobbing smoke-grenade onions; or by bird-eye droppings.
In Juan Covelliโs ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) players can cycle between four avatars involved in the 2021 national strikes and a fifth non-human actor. You can be the Guerrera Misak, one of the countryโs most prominent indigenous groups and a key player in many of the protests, or be El Capitan Colombia, a super-hero edition of the front-line protestors who defended others against police brutality. Dance and vogue against government oppression as La Cuerpa Trans, a figure modelled on the Toloposungo trans community. Or be the voice of the state and of corporate interest, an ESMAD (Escuadrรณn Mรณvil Antidisturbios or Mobile Anti-Disturbances Squadron) officer of the police special forces.
Alternatively, fly above it all as a pigeon, a knowing nod to the every present avian who has been eternal witness to past and present civic unrest.
Read about the symbolism layered into all five characters in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Covelli, online now via the ๐๐๐๐ ๐๐๐๐๐ Substack. Link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

Is ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) by Juan Covelli a contemporary capriccio?
In the latest ๐๐๐๐ ๐๐๐๐๐ ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview, the Colombian artist revisits his open world game and the 2021 national strikes that shook cities including Bogotรก, Cali and Popayรกn. We discuss how Covelliโs process of composing multiple sites into a singular explorable landscape relates to a historical and often overlooked genre of painting that fictitiously unified key architectural structures into a single scene. But this time turning our attention to the toppled monuments to colonial figures.
โAt the time, I was not in Colombiaโฆ [so] I ended up asking people in Colombia, in the cities, to please go to these places and using photogrammetry tools to document the broken monuments and the empty plinths where the monuments had been. With the files I was sent, I rebuilt the statues from six locations.โ
Alongside an art historical lens, Covelli provides a deeper context for the strikes and talks about the symbolic clues embedded in his game that would be nearly indecipherable to Western audiences. We frame this impenetrable design language in relation to the flattening of Latin American countries in many commercial video game contexts.
๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด began with support from the Somerset House PATH AI commission programme with The Alan Turing Institute and UAL CCI, and was further developed in relation to Covelliโs nomination for the Premio Luis Caballero. It was first exhibited at Espacio Odeรณn in Bogotรก and has since been shown at Ars Electronica, El Museo de Arte Moderno de Medellรญn and Fundaciรณ Foto Colectania.
Read the full interview via the ๐๐๐๐ ๐๐๐๐๐ Substack, link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

Is ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) by Juan Covelli a contemporary capriccio?
In the latest ๐๐๐๐ ๐๐๐๐๐ ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview, the Colombian artist revisits his open world game and the 2021 national strikes that shook cities including Bogotรก, Cali and Popayรกn. We discuss how Covelliโs process of composing multiple sites into a singular explorable landscape relates to a historical and often overlooked genre of painting that fictitiously unified key architectural structures into a single scene. But this time turning our attention to the toppled monuments to colonial figures.
โAt the time, I was not in Colombiaโฆ [so] I ended up asking people in Colombia, in the cities, to please go to these places and using photogrammetry tools to document the broken monuments and the empty plinths where the monuments had been. With the files I was sent, I rebuilt the statues from six locations.โ
Alongside an art historical lens, Covelli provides a deeper context for the strikes and talks about the symbolic clues embedded in his game that would be nearly indecipherable to Western audiences. We frame this impenetrable design language in relation to the flattening of Latin American countries in many commercial video game contexts.
๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด began with support from the Somerset House PATH AI commission programme with The Alan Turing Institute and UAL CCI, and was further developed in relation to Covelliโs nomination for the Premio Luis Caballero. It was first exhibited at Espacio Odeรณn in Bogotรก and has since been shown at Ars Electronica, El Museo de Arte Moderno de Medellรญn and Fundaciรณ Foto Colectania.
Read the full interview via the ๐๐๐๐ ๐๐๐๐๐ Substack, link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

Is ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) by Juan Covelli a contemporary capriccio?
In the latest ๐๐๐๐ ๐๐๐๐๐ ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview, the Colombian artist revisits his open world game and the 2021 national strikes that shook cities including Bogotรก, Cali and Popayรกn. We discuss how Covelliโs process of composing multiple sites into a singular explorable landscape relates to a historical and often overlooked genre of painting that fictitiously unified key architectural structures into a single scene. But this time turning our attention to the toppled monuments to colonial figures.
โAt the time, I was not in Colombiaโฆ [so] I ended up asking people in Colombia, in the cities, to please go to these places and using photogrammetry tools to document the broken monuments and the empty plinths where the monuments had been. With the files I was sent, I rebuilt the statues from six locations.โ
Alongside an art historical lens, Covelli provides a deeper context for the strikes and talks about the symbolic clues embedded in his game that would be nearly indecipherable to Western audiences. We frame this impenetrable design language in relation to the flattening of Latin American countries in many commercial video game contexts.
๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด began with support from the Somerset House PATH AI commission programme with The Alan Turing Institute and UAL CCI, and was further developed in relation to Covelliโs nomination for the Premio Luis Caballero. It was first exhibited at Espacio Odeรณn in Bogotรก and has since been shown at Ars Electronica, El Museo de Arte Moderno de Medellรญn and Fundaciรณ Foto Colectania.
Read the full interview via the ๐๐๐๐ ๐๐๐๐๐ Substack, link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

Is ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) by Juan Covelli a contemporary capriccio?
In the latest ๐๐๐๐ ๐๐๐๐๐ ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview, the Colombian artist revisits his open world game and the 2021 national strikes that shook cities including Bogotรก, Cali and Popayรกn. We discuss how Covelliโs process of composing multiple sites into a singular explorable landscape relates to a historical and often overlooked genre of painting that fictitiously unified key architectural structures into a single scene. But this time turning our attention to the toppled monuments to colonial figures.
โAt the time, I was not in Colombiaโฆ [so] I ended up asking people in Colombia, in the cities, to please go to these places and using photogrammetry tools to document the broken monuments and the empty plinths where the monuments had been. With the files I was sent, I rebuilt the statues from six locations.โ
Alongside an art historical lens, Covelli provides a deeper context for the strikes and talks about the symbolic clues embedded in his game that would be nearly indecipherable to Western audiences. We frame this impenetrable design language in relation to the flattening of Latin American countries in many commercial video game contexts.
๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด began with support from the Somerset House PATH AI commission programme with The Alan Turing Institute and UAL CCI, and was further developed in relation to Covelliโs nomination for the Premio Luis Caballero. It was first exhibited at Espacio Odeรณn in Bogotรก and has since been shown at Ars Electronica, El Museo de Arte Moderno de Medellรญn and Fundaciรณ Foto Colectania.
Read the full interview via the ๐๐๐๐ ๐๐๐๐๐ Substack, link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

Is ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) by Juan Covelli a contemporary capriccio?
In the latest ๐๐๐๐ ๐๐๐๐๐ ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview, the Colombian artist revisits his open world game and the 2021 national strikes that shook cities including Bogotรก, Cali and Popayรกn. We discuss how Covelliโs process of composing multiple sites into a singular explorable landscape relates to a historical and often overlooked genre of painting that fictitiously unified key architectural structures into a single scene. But this time turning our attention to the toppled monuments to colonial figures.
โAt the time, I was not in Colombiaโฆ [so] I ended up asking people in Colombia, in the cities, to please go to these places and using photogrammetry tools to document the broken monuments and the empty plinths where the monuments had been. With the files I was sent, I rebuilt the statues from six locations.โ
Alongside an art historical lens, Covelli provides a deeper context for the strikes and talks about the symbolic clues embedded in his game that would be nearly indecipherable to Western audiences. We frame this impenetrable design language in relation to the flattening of Latin American countries in many commercial video game contexts.
๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด began with support from the Somerset House PATH AI commission programme with The Alan Turing Institute and UAL CCI, and was further developed in relation to Covelliโs nomination for the Premio Luis Caballero. It was first exhibited at Espacio Odeรณn in Bogotรก and has since been shown at Ars Electronica, El Museo de Arte Moderno de Medellรญn and Fundaciรณ Foto Colectania.
Read the full interview via the ๐๐๐๐ ๐๐๐๐๐ Substack, link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

Is ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) by Juan Covelli a contemporary capriccio?
In the latest ๐๐๐๐ ๐๐๐๐๐ ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview, the Colombian artist revisits his open world game and the 2021 national strikes that shook cities including Bogotรก, Cali and Popayรกn. We discuss how Covelliโs process of composing multiple sites into a singular explorable landscape relates to a historical and often overlooked genre of painting that fictitiously unified key architectural structures into a single scene. But this time turning our attention to the toppled monuments to colonial figures.
โAt the time, I was not in Colombiaโฆ [so] I ended up asking people in Colombia, in the cities, to please go to these places and using photogrammetry tools to document the broken monuments and the empty plinths where the monuments had been. With the files I was sent, I rebuilt the statues from six locations.โ
Alongside an art historical lens, Covelli provides a deeper context for the strikes and talks about the symbolic clues embedded in his game that would be nearly indecipherable to Western audiences. We frame this impenetrable design language in relation to the flattening of Latin American countries in many commercial video game contexts.
๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด began with support from the Somerset House PATH AI commission programme with The Alan Turing Institute and UAL CCI, and was further developed in relation to Covelliโs nomination for the Premio Luis Caballero. It was first exhibited at Espacio Odeรณn in Bogotรก and has since been shown at Ars Electronica, El Museo de Arte Moderno de Medellรญn and Fundaciรณ Foto Colectania.
Read the full interview via the ๐๐๐๐ ๐๐๐๐๐ Substack, link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

Is ๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด (2022-23) by Juan Covelli a contemporary capriccio?
In the latest ๐๐๐๐ ๐๐๐๐๐ ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview, the Colombian artist revisits his open world game and the 2021 national strikes that shook cities including Bogotรก, Cali and Popayรกn. We discuss how Covelliโs process of composing multiple sites into a singular explorable landscape relates to a historical and often overlooked genre of painting that fictitiously unified key architectural structures into a single scene. But this time turning our attention to the toppled monuments to colonial figures.
โAt the time, I was not in Colombiaโฆ [so] I ended up asking people in Colombia, in the cities, to please go to these places and using photogrammetry tools to document the broken monuments and the empty plinths where the monuments had been. With the files I was sent, I rebuilt the statues from six locations.โ
Alongside an art historical lens, Covelli provides a deeper context for the strikes and talks about the symbolic clues embedded in his game that would be nearly indecipherable to Western audiences. We frame this impenetrable design language in relation to the flattening of Latin American countries in many commercial video game contexts.
๐๐ฐ๐ด ๐๐ขรญ๐ฅ๐ฐ๐ด began with support from the Somerset House PATH AI commission programme with The Alan Turing Institute and UAL CCI, and was further developed in relation to Covelliโs nomination for the Premio Luis Caballero. It was first exhibited at Espacio Odeรณn in Bogotรก and has since been shown at Ars Electronica, El Museo de Arte Moderno de Medellรญn and Fundaciรณ Foto Colectania.
Read the full interview via the ๐๐๐๐ ๐๐๐๐๐ Substack, link in the bio.
#JuanCovelli
#LosCaรญdos
#SideQuest
@juan_covelli
@somersethouse
@somersethousestudios
@theturinginst
@ual_cci
@espacioodeonbog
@arselectronica
@elmamm
@fotocolectania

โYou are in an [[alternative reality]] game. You have been playing it your whole life.โ
Over the past week+ I joined forces with Kin Chui, Benjamin Ezequiel and Carmen Schnedidereit as part of the [[๐ข๐ญ๐ต๐ฆ๐ณ๐ฏ๐ข๐ต๐ช๐ท๐ฆ ๐ณ๐ฆ๐ข๐ญ๐ช๐ต๐บ]]: ๐๐๐ !, organised by the Shanghai based [[rect*repair]. The alternative reality game jam took place across six cities, with Gรฆmz running the Tokyo hub; Ferran Bertomeu Castells coordinating Taipai; Jana Romanova taking care of The Hague; Dan and Saki of Playfool organising London; and Brandon Liu, Queenie Wu and Cyrene operating activity in New York City.
The jam kicked off on Saturday 21st March with presentations, ideation, rapid prototyping and a keynote talk by Matt Adams of Blast Theory. Over fifty alternative reality games were bashed together and published on Itch.io. On the following Saturday 28th March we gathered again to test out the results.
Our contribution โ ๐๐ถ๐ข๐ญ๐ช๐ต๐บ ๐๐ด๐ด๐ถ๐ณ๐ข๐ฏ๐ค๐ฆ (2026) โ plays upon the bug testing labour required to bring any AAA game to launch, where test gamers carry out a list of tasks to expose glitches and errors that can then be fixed by the developers. Applying this model of engagement to the real-world, our play testers used a web application to photograph mistakes in reality (e.g. misplaced assets and incorrectly applied textures) and post a communal report. After exploring the world and logging bugs, testers met to collectively rate each otherโs results and produce a league table revealing the top employees.
Thanks to everyone who contributed to the testing, bug reporting and scoring! Thanks to Dan and Saki for their massive commitment to the London alternative reality hub!
Thank you to MรRNING for funding everything + hosting the development day and thank you to Newspeak House for hosting the playtesting day!
London hub alt reality jammers include: Naomi Lea, Mao Lu, Rrushika Kadam, Yoshitsugu Kosaka, Wigy Ramadhan, Marcus Round, Sara, Symonรฉ, Alex Taylor and Xinyue Yu.
#AltRealityGame
#GameJam
#QualityAssurance

โYou are in an [[alternative reality]] game. You have been playing it your whole life.โ
Over the past week+ I joined forces with Kin Chui, Benjamin Ezequiel and Carmen Schnedidereit as part of the [[๐ข๐ญ๐ต๐ฆ๐ณ๐ฏ๐ข๐ต๐ช๐ท๐ฆ ๐ณ๐ฆ๐ข๐ญ๐ช๐ต๐บ]]: ๐๐๐ !, organised by the Shanghai based [[rect*repair]. The alternative reality game jam took place across six cities, with Gรฆmz running the Tokyo hub; Ferran Bertomeu Castells coordinating Taipai; Jana Romanova taking care of The Hague; Dan and Saki of Playfool organising London; and Brandon Liu, Queenie Wu and Cyrene operating activity in New York City.
The jam kicked off on Saturday 21st March with presentations, ideation, rapid prototyping and a keynote talk by Matt Adams of Blast Theory. Over fifty alternative reality games were bashed together and published on Itch.io. On the following Saturday 28th March we gathered again to test out the results.
Our contribution โ ๐๐ถ๐ข๐ญ๐ช๐ต๐บ ๐๐ด๐ด๐ถ๐ณ๐ข๐ฏ๐ค๐ฆ (2026) โ plays upon the bug testing labour required to bring any AAA game to launch, where test gamers carry out a list of tasks to expose glitches and errors that can then be fixed by the developers. Applying this model of engagement to the real-world, our play testers used a web application to photograph mistakes in reality (e.g. misplaced assets and incorrectly applied textures) and post a communal report. After exploring the world and logging bugs, testers met to collectively rate each otherโs results and produce a league table revealing the top employees.
Thanks to everyone who contributed to the testing, bug reporting and scoring! Thanks to Dan and Saki for their massive commitment to the London alternative reality hub!
Thank you to MรRNING for funding everything + hosting the development day and thank you to Newspeak House for hosting the playtesting day!
London hub alt reality jammers include: Naomi Lea, Mao Lu, Rrushika Kadam, Yoshitsugu Kosaka, Wigy Ramadhan, Marcus Round, Sara, Symonรฉ, Alex Taylor and Xinyue Yu.
#AltRealityGame
#GameJam
#QualityAssurance

โYou are in an [[alternative reality]] game. You have been playing it your whole life.โ
Over the past week+ I joined forces with Kin Chui, Benjamin Ezequiel and Carmen Schnedidereit as part of the [[๐ข๐ญ๐ต๐ฆ๐ณ๐ฏ๐ข๐ต๐ช๐ท๐ฆ ๐ณ๐ฆ๐ข๐ญ๐ช๐ต๐บ]]: ๐๐๐ !, organised by the Shanghai based [[rect*repair]. The alternative reality game jam took place across six cities, with Gรฆmz running the Tokyo hub; Ferran Bertomeu Castells coordinating Taipai; Jana Romanova taking care of The Hague; Dan and Saki of Playfool organising London; and Brandon Liu, Queenie Wu and Cyrene operating activity in New York City.
The jam kicked off on Saturday 21st March with presentations, ideation, rapid prototyping and a keynote talk by Matt Adams of Blast Theory. Over fifty alternative reality games were bashed together and published on Itch.io. On the following Saturday 28th March we gathered again to test out the results.
Our contribution โ ๐๐ถ๐ข๐ญ๐ช๐ต๐บ ๐๐ด๐ด๐ถ๐ณ๐ข๐ฏ๐ค๐ฆ (2026) โ plays upon the bug testing labour required to bring any AAA game to launch, where test gamers carry out a list of tasks to expose glitches and errors that can then be fixed by the developers. Applying this model of engagement to the real-world, our play testers used a web application to photograph mistakes in reality (e.g. misplaced assets and incorrectly applied textures) and post a communal report. After exploring the world and logging bugs, testers met to collectively rate each otherโs results and produce a league table revealing the top employees.
Thanks to everyone who contributed to the testing, bug reporting and scoring! Thanks to Dan and Saki for their massive commitment to the London alternative reality hub!
Thank you to MรRNING for funding everything + hosting the development day and thank you to Newspeak House for hosting the playtesting day!
London hub alt reality jammers include: Naomi Lea, Mao Lu, Rrushika Kadam, Yoshitsugu Kosaka, Wigy Ramadhan, Marcus Round, Sara, Symonรฉ, Alex Taylor and Xinyue Yu.
#AltRealityGame
#GameJam
#QualityAssurance

โYou are in an [[alternative reality]] game. You have been playing it your whole life.โ
Over the past week+ I joined forces with Kin Chui, Benjamin Ezequiel and Carmen Schnedidereit as part of the [[๐ข๐ญ๐ต๐ฆ๐ณ๐ฏ๐ข๐ต๐ช๐ท๐ฆ ๐ณ๐ฆ๐ข๐ญ๐ช๐ต๐บ]]: ๐๐๐ !, organised by the Shanghai based [[rect*repair]. The alternative reality game jam took place across six cities, with Gรฆmz running the Tokyo hub; Ferran Bertomeu Castells coordinating Taipai; Jana Romanova taking care of The Hague; Dan and Saki of Playfool organising London; and Brandon Liu, Queenie Wu and Cyrene operating activity in New York City.
The jam kicked off on Saturday 21st March with presentations, ideation, rapid prototyping and a keynote talk by Matt Adams of Blast Theory. Over fifty alternative reality games were bashed together and published on Itch.io. On the following Saturday 28th March we gathered again to test out the results.
Our contribution โ ๐๐ถ๐ข๐ญ๐ช๐ต๐บ ๐๐ด๐ด๐ถ๐ณ๐ข๐ฏ๐ค๐ฆ (2026) โ plays upon the bug testing labour required to bring any AAA game to launch, where test gamers carry out a list of tasks to expose glitches and errors that can then be fixed by the developers. Applying this model of engagement to the real-world, our play testers used a web application to photograph mistakes in reality (e.g. misplaced assets and incorrectly applied textures) and post a communal report. After exploring the world and logging bugs, testers met to collectively rate each otherโs results and produce a league table revealing the top employees.
Thanks to everyone who contributed to the testing, bug reporting and scoring! Thanks to Dan and Saki for their massive commitment to the London alternative reality hub!
Thank you to MรRNING for funding everything + hosting the development day and thank you to Newspeak House for hosting the playtesting day!
London hub alt reality jammers include: Naomi Lea, Mao Lu, Rrushika Kadam, Yoshitsugu Kosaka, Wigy Ramadhan, Marcus Round, Sara, Symonรฉ, Alex Taylor and Xinyue Yu.
#AltRealityGame
#GameJam
#QualityAssurance

โYou are in an [[alternative reality]] game. You have been playing it your whole life.โ
Over the past week+ I joined forces with Kin Chui, Benjamin Ezequiel and Carmen Schnedidereit as part of the [[๐ข๐ญ๐ต๐ฆ๐ณ๐ฏ๐ข๐ต๐ช๐ท๐ฆ ๐ณ๐ฆ๐ข๐ญ๐ช๐ต๐บ]]: ๐๐๐ !, organised by the Shanghai based [[rect*repair]. The alternative reality game jam took place across six cities, with Gรฆmz running the Tokyo hub; Ferran Bertomeu Castells coordinating Taipai; Jana Romanova taking care of The Hague; Dan and Saki of Playfool organising London; and Brandon Liu, Queenie Wu and Cyrene operating activity in New York City.
The jam kicked off on Saturday 21st March with presentations, ideation, rapid prototyping and a keynote talk by Matt Adams of Blast Theory. Over fifty alternative reality games were bashed together and published on Itch.io. On the following Saturday 28th March we gathered again to test out the results.
Our contribution โ ๐๐ถ๐ข๐ญ๐ช๐ต๐บ ๐๐ด๐ด๐ถ๐ณ๐ข๐ฏ๐ค๐ฆ (2026) โ plays upon the bug testing labour required to bring any AAA game to launch, where test gamers carry out a list of tasks to expose glitches and errors that can then be fixed by the developers. Applying this model of engagement to the real-world, our play testers used a web application to photograph mistakes in reality (e.g. misplaced assets and incorrectly applied textures) and post a communal report. After exploring the world and logging bugs, testers met to collectively rate each otherโs results and produce a league table revealing the top employees.
Thanks to everyone who contributed to the testing, bug reporting and scoring! Thanks to Dan and Saki for their massive commitment to the London alternative reality hub!
Thank you to MรRNING for funding everything + hosting the development day and thank you to Newspeak House for hosting the playtesting day!
London hub alt reality jammers include: Naomi Lea, Mao Lu, Rrushika Kadam, Yoshitsugu Kosaka, Wigy Ramadhan, Marcus Round, Sara, Symonรฉ, Alex Taylor and Xinyue Yu.
#AltRealityGame
#GameJam
#QualityAssurance

โYou are in an [[alternative reality]] game. You have been playing it your whole life.โ
Over the past week+ I joined forces with Kin Chui, Benjamin Ezequiel and Carmen Schnedidereit as part of the [[๐ข๐ญ๐ต๐ฆ๐ณ๐ฏ๐ข๐ต๐ช๐ท๐ฆ ๐ณ๐ฆ๐ข๐ญ๐ช๐ต๐บ]]: ๐๐๐ !, organised by the Shanghai based [[rect*repair]. The alternative reality game jam took place across six cities, with Gรฆmz running the Tokyo hub; Ferran Bertomeu Castells coordinating Taipai; Jana Romanova taking care of The Hague; Dan and Saki of Playfool organising London; and Brandon Liu, Queenie Wu and Cyrene operating activity in New York City.
The jam kicked off on Saturday 21st March with presentations, ideation, rapid prototyping and a keynote talk by Matt Adams of Blast Theory. Over fifty alternative reality games were bashed together and published on Itch.io. On the following Saturday 28th March we gathered again to test out the results.
Our contribution โ ๐๐ถ๐ข๐ญ๐ช๐ต๐บ ๐๐ด๐ด๐ถ๐ณ๐ข๐ฏ๐ค๐ฆ (2026) โ plays upon the bug testing labour required to bring any AAA game to launch, where test gamers carry out a list of tasks to expose glitches and errors that can then be fixed by the developers. Applying this model of engagement to the real-world, our play testers used a web application to photograph mistakes in reality (e.g. misplaced assets and incorrectly applied textures) and post a communal report. After exploring the world and logging bugs, testers met to collectively rate each otherโs results and produce a league table revealing the top employees.
Thanks to everyone who contributed to the testing, bug reporting and scoring! Thanks to Dan and Saki for their massive commitment to the London alternative reality hub!
Thank you to MรRNING for funding everything + hosting the development day and thank you to Newspeak House for hosting the playtesting day!
London hub alt reality jammers include: Naomi Lea, Mao Lu, Rrushika Kadam, Yoshitsugu Kosaka, Wigy Ramadhan, Marcus Round, Sara, Symonรฉ, Alex Taylor and Xinyue Yu.
#AltRealityGame
#GameJam
#QualityAssurance
Every year, in my role as a lecture on BA Culture, Criticism & Curation at Central Saint Martins, I get to deliver a lecture called ๐๐ด๐ค๐ข๐ฑ๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐๐ข๐ฎ๐ช๐ฏ๐จ ๐๐ต๐ฐ๐ฑ๐ช๐ข that plays off of McKenzie Warkโs book ๐๐ข๐ฎ๐ฆ๐ณ ๐๐ฉ๐ฆ๐ฐ๐ณ๐บ (2007) and their conceptualisation of gamespace.
This year I decided to add an interactive visit to ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข (2021) โ the online deathmatch arena created by Riccardo Rudi and Superinternet โ that was the setting for ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ (2021) tournament organised by Greencube.gallery and Clusterduck. For fifteen minutes students dipped out of the false-meritocracy of the university and into a world governed by consistent rules. Moreover, the opaque systems of educational evaluation were replaced by a visible score system and on screen alerts as to who had killed whom.
After the deathmatch we returned to blast through Johan Huizingaโs magic circle and its later application to video games by Eric Zimmerman, Frank Lantz and Katie Salem; traversed Warkโs gamespace and Jean Baudrillardโs simulacra; before exploring instances where the governmentality has infringed into the rules of MMOs.
Always a great class and even better this year with a newly added competitive edge. Thanks to BA CCC Stage 2 students for jumping into the arena with such eagerness.
@csm_news
@mckenziewark3000
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#FondazioneSpara
#McKenzieWark
#CentralSaintMartins

Every year, in my role as a lecture on BA Culture, Criticism & Curation at Central Saint Martins, I get to deliver a lecture called ๐๐ด๐ค๐ข๐ฑ๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐๐ข๐ฎ๐ช๐ฏ๐จ ๐๐ต๐ฐ๐ฑ๐ช๐ข that plays off of McKenzie Warkโs book ๐๐ข๐ฎ๐ฆ๐ณ ๐๐ฉ๐ฆ๐ฐ๐ณ๐บ (2007) and their conceptualisation of gamespace.
This year I decided to add an interactive visit to ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข (2021) โ the online deathmatch arena created by Riccardo Rudi and Superinternet โ that was the setting for ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ (2021) tournament organised by Greencube.gallery and Clusterduck. For fifteen minutes students dipped out of the false-meritocracy of the university and into a world governed by consistent rules. Moreover, the opaque systems of educational evaluation were replaced by a visible score system and on screen alerts as to who had killed whom.
After the deathmatch we returned to blast through Johan Huizingaโs magic circle and its later application to video games by Eric Zimmerman, Frank Lantz and Katie Salem; traversed Warkโs gamespace and Jean Baudrillardโs simulacra; before exploring instances where the governmentality has infringed into the rules of MMOs.
Always a great class and even better this year with a newly added competitive edge. Thanks to BA CCC Stage 2 students for jumping into the arena with such eagerness.
@csm_news
@mckenziewark3000
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#FondazioneSpara
#McKenzieWark
#CentralSaintMartins

Every year, in my role as a lecture on BA Culture, Criticism & Curation at Central Saint Martins, I get to deliver a lecture called ๐๐ด๐ค๐ข๐ฑ๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐๐ข๐ฎ๐ช๐ฏ๐จ ๐๐ต๐ฐ๐ฑ๐ช๐ข that plays off of McKenzie Warkโs book ๐๐ข๐ฎ๐ฆ๐ณ ๐๐ฉ๐ฆ๐ฐ๐ณ๐บ (2007) and their conceptualisation of gamespace.
This year I decided to add an interactive visit to ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข (2021) โ the online deathmatch arena created by Riccardo Rudi and Superinternet โ that was the setting for ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ (2021) tournament organised by Greencube.gallery and Clusterduck. For fifteen minutes students dipped out of the false-meritocracy of the university and into a world governed by consistent rules. Moreover, the opaque systems of educational evaluation were replaced by a visible score system and on screen alerts as to who had killed whom.
After the deathmatch we returned to blast through Johan Huizingaโs magic circle and its later application to video games by Eric Zimmerman, Frank Lantz and Katie Salem; traversed Warkโs gamespace and Jean Baudrillardโs simulacra; before exploring instances where the governmentality has infringed into the rules of MMOs.
Always a great class and even better this year with a newly added competitive edge. Thanks to BA CCC Stage 2 students for jumping into the arena with such eagerness.
@csm_news
@mckenziewark3000
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#FondazioneSpara
#McKenzieWark
#CentralSaintMartins

Every year, in my role as a lecture on BA Culture, Criticism & Curation at Central Saint Martins, I get to deliver a lecture called ๐๐ด๐ค๐ข๐ฑ๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐๐ข๐ฎ๐ช๐ฏ๐จ ๐๐ต๐ฐ๐ฑ๐ช๐ข that plays off of McKenzie Warkโs book ๐๐ข๐ฎ๐ฆ๐ณ ๐๐ฉ๐ฆ๐ฐ๐ณ๐บ (2007) and their conceptualisation of gamespace.
This year I decided to add an interactive visit to ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข (2021) โ the online deathmatch arena created by Riccardo Rudi and Superinternet โ that was the setting for ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ (2021) tournament organised by Greencube.gallery and Clusterduck. For fifteen minutes students dipped out of the false-meritocracy of the university and into a world governed by consistent rules. Moreover, the opaque systems of educational evaluation were replaced by a visible score system and on screen alerts as to who had killed whom.
After the deathmatch we returned to blast through Johan Huizingaโs magic circle and its later application to video games by Eric Zimmerman, Frank Lantz and Katie Salem; traversed Warkโs gamespace and Jean Baudrillardโs simulacra; before exploring instances where the governmentality has infringed into the rules of MMOs.
Always a great class and even better this year with a newly added competitive edge. Thanks to BA CCC Stage 2 students for jumping into the arena with such eagerness.
@csm_news
@mckenziewark3000
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#FondazioneSpara
#McKenzieWark
#CentralSaintMartins

Every year, in my role as a lecture on BA Culture, Criticism & Curation at Central Saint Martins, I get to deliver a lecture called ๐๐ด๐ค๐ข๐ฑ๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐๐ข๐ฎ๐ช๐ฏ๐จ ๐๐ต๐ฐ๐ฑ๐ช๐ข that plays off of McKenzie Warkโs book ๐๐ข๐ฎ๐ฆ๐ณ ๐๐ฉ๐ฆ๐ฐ๐ณ๐บ (2007) and their conceptualisation of gamespace.
This year I decided to add an interactive visit to ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข (2021) โ the online deathmatch arena created by Riccardo Rudi and Superinternet โ that was the setting for ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ (2021) tournament organised by Greencube.gallery and Clusterduck. For fifteen minutes students dipped out of the false-meritocracy of the university and into a world governed by consistent rules. Moreover, the opaque systems of educational evaluation were replaced by a visible score system and on screen alerts as to who had killed whom.
After the deathmatch we returned to blast through Johan Huizingaโs magic circle and its later application to video games by Eric Zimmerman, Frank Lantz and Katie Salem; traversed Warkโs gamespace and Jean Baudrillardโs simulacra; before exploring instances where the governmentality has infringed into the rules of MMOs.
Always a great class and even better this year with a newly added competitive edge. Thanks to BA CCC Stage 2 students for jumping into the arena with such eagerness.
@csm_news
@mckenziewark3000
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#FondazioneSpara
#McKenzieWark
#CentralSaintMartins

Every year, in my role as a lecture on BA Culture, Criticism & Curation at Central Saint Martins, I get to deliver a lecture called ๐๐ด๐ค๐ข๐ฑ๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐๐ข๐ฎ๐ช๐ฏ๐จ ๐๐ต๐ฐ๐ฑ๐ช๐ข that plays off of McKenzie Warkโs book ๐๐ข๐ฎ๐ฆ๐ณ ๐๐ฉ๐ฆ๐ฐ๐ณ๐บ (2007) and their conceptualisation of gamespace.
This year I decided to add an interactive visit to ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข (2021) โ the online deathmatch arena created by Riccardo Rudi and Superinternet โ that was the setting for ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ (2021) tournament organised by Greencube.gallery and Clusterduck. For fifteen minutes students dipped out of the false-meritocracy of the university and into a world governed by consistent rules. Moreover, the opaque systems of educational evaluation were replaced by a visible score system and on screen alerts as to who had killed whom.
After the deathmatch we returned to blast through Johan Huizingaโs magic circle and its later application to video games by Eric Zimmerman, Frank Lantz and Katie Salem; traversed Warkโs gamespace and Jean Baudrillardโs simulacra; before exploring instances where the governmentality has infringed into the rules of MMOs.
Always a great class and even better this year with a newly added competitive edge. Thanks to BA CCC Stage 2 students for jumping into the arena with such eagerness.
@csm_news
@mckenziewark3000
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#FondazioneSpara
#McKenzieWark
#CentralSaintMartins

Every year, in my role as a lecture on BA Culture, Criticism & Curation at Central Saint Martins, I get to deliver a lecture called ๐๐ด๐ค๐ข๐ฑ๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐๐ข๐ฎ๐ช๐ฏ๐จ ๐๐ต๐ฐ๐ฑ๐ช๐ข that plays off of McKenzie Warkโs book ๐๐ข๐ฎ๐ฆ๐ณ ๐๐ฉ๐ฆ๐ฐ๐ณ๐บ (2007) and their conceptualisation of gamespace.
This year I decided to add an interactive visit to ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข (2021) โ the online deathmatch arena created by Riccardo Rudi and Superinternet โ that was the setting for ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ (2021) tournament organised by Greencube.gallery and Clusterduck. For fifteen minutes students dipped out of the false-meritocracy of the university and into a world governed by consistent rules. Moreover, the opaque systems of educational evaluation were replaced by a visible score system and on screen alerts as to who had killed whom.
After the deathmatch we returned to blast through Johan Huizingaโs magic circle and its later application to video games by Eric Zimmerman, Frank Lantz and Katie Salem; traversed Warkโs gamespace and Jean Baudrillardโs simulacra; before exploring instances where the governmentality has infringed into the rules of MMOs.
Always a great class and even better this year with a newly added competitive edge. Thanks to BA CCC Stage 2 students for jumping into the arena with such eagerness.
@csm_news
@mckenziewark3000
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#FondazioneSpara
#McKenzieWark
#CentralSaintMartins

Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells
Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Now open, visit Chemist Gallery to play an alternate ending version of 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 by David Blandy and Petra Szemรกn. Curated by Rebecca Edwards, the duo-show is the fourth time Blandy and Szemรกnโs RPG art game has been showcased, following developmental iterations hosted by Seventeen Gallery, FACT Liverpool and Two Queens.
In a ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Blandy and Szemรกn, we talk about the multiple layers of dialogue that are present in the game and were essential to its creation; we discuss the two artistsโ relation with the avatar selves Lone and Yourself and personal gaming histories; and finally touch upon the subject of nostalgia and pixel aesthetics.
โItโs a lot of reflections on our experiences within those spaces, which is itself partly a dialogue with the creator of that game and also the whole team who made that game. Which raises the bigger question of who is the person that weโre having a conversation with? Sometimes itโs the fictional avatar itself.โ - David Blandy
Follow the ๐๐๐๐ ๐๐๐๐๐ Substack to receive interviews and articles direct to your inbox. Head to Chemist Gallery to see and play 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 until Sunday 12th April, 2026.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells
Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Published today, in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview David Blandy and Petra Szemรกn speak about their RPG collaboration 0๐๐ 6๐05๐5, 0๐๐ 5๐3115 and how it developed through dialogue and over a succession of gallery exhibitions.
First shown in a group exhibition at Seventeen Gallery โ alongside pieces by Danielle Brathwaite-Shirley and John Powell-Jones โ the game was subsequently expanded with additional levels and an unfolding story in two further shows at FACT Liverpool and Two Queens in Leicester. Now an alternative ending version of the project will be presented at Chemist Gallery in London, opening on Thursday 19th and running from Friday 20th March to Sunday 12th April, 2026. The project was guided and curated by Rebecca Edwards and supported by Arts Council England funding.
โI like to think about this relationship between Yourself and me, especially in regards to how Yourself can have this body thatโs made up of 24x48 pixels โ I cannot do that โ and so they get to have a different spatial relationship to the space of the game as I do as the player.โ - Petra Szemรกn
In our conversation, David and Petra recount the conversational writing process that generated their in-game exchanges and address their ongoing relations with their avatar selves Lone and Yourself.
Read the full interview by following the link in the ๐๐๐๐ ๐๐๐๐๐ bio and sign-up to the Substack to receive all future texts direct to your inbox.
@david_balndy_
@davidblandyrpgs
@petra_szeman
@_rebecca.edwards
@seventeengallery
@fact_liverpool
@twoqueensleicester
@chemist.gallery
@aceagrams
#DavidBlandy
#PetraSzeman
#OurGhostsOurShells

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Whittling down 32 artists across four qualifiers and two semi-finals, ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ concluded with nine artists pitched against on another for a cash prize of โฌ500.
However, subverting expectations and tactically refusing the competitive logics of the wider art world, the remaining artists unified themselves in a spirit of utopian comradery and began to instead use their collective bodies to explore the limits of the arena. Until in the final few seconds the game changed. As commentator Wade Wallerstein had predicted there was ample opportunity for one player to:
โcome in at the last minute, snake the others and take the 500โฌ.โ
In our ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery we discuss what took place in this final few seconds and how a decision of what to do unfolded in the coming minutes and weeks. Read the full interview on the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
@habitualtruant
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara
Lucky this week to have had the chance for two studio visits. A big thanks to DMSTFCTN (aka Oliver Smith and Francesco Tacchini) and Playfool (aka Daniel Coppen and Saki Maruyama) for taking the extensive time to talk to me about their past practice and upcoming projects.
Upcoming ๐ข๐ฏ๐๐ฒ๐ฟ๐๐ฎ๐๐ถ๐ผ๐ป ๐ค๐๐ฒ๐๐ articles are going to be focusing on the theatrical staging DMSTFCTNโs ๐๐๐ ๐๐๐๐ (๐ฆ๐ฑ. 1) (2022), ๐๐ข๐ญ๐ถ๐ช๐จ๐ชโ๐ด ๐๐ถ๐ณ๐จ๐ข๐ต๐ฐ๐ณ๐บ (2024) and ๐๐ฉ๐ฆ ๐๐ฐ๐ฅ๐ฆ๐ญ๐ด (2025), that combine audience participation with gamic systems and narrative arcs that subvert agential expectations. Exploring the position and experience of AI agents trained on synthetic datasets, with heavy notes of Italian Opera dei Pupi.
And in another article ๐๐๐๐ ๐๐๐๐๐ will follow the development of Playfoolโs new project ๐๐๐๐๐ ร-1 (2025-ongoing), an experimental game built on a heavily modded, neural recreation of Super Mario Bros. Through a real-time generative AI world model the studio aims to widen the agential space of AI models, provoking emergent agencies via a continuous dialogue between operator and machine.
Slide 1: top: ๐๐ฐ๐ฅ๐ฎ๐ฐ๐ฅ๐ฆ ๐๐ฑ๐ฐ๐ค๐ฉ๐ด (2023); bottom: ๐๐๐ ๐๐๐๐ (๐ฆ๐ฑ. 1) (2022).
Slide 2: top: ๐ข (๐ณ๐ฆ)imitation ๐ฐ๐ง ๐ญ๐ช๐ง๐ฆ (2024); bottom: ๐๐๐๐๐ ร-1 (2025-ongoing).
@dmstfctn
@francescotacchini
@studioplayfool
@saki.maruyamaa
#SideQuest
#DMSTFCTN
#StudioPlayfool
Lucky this week to have had the chance for two studio visits. A big thanks to DMSTFCTN (aka Oliver Smith and Francesco Tacchini) and Playfool (aka Daniel Coppen and Saki Maruyama) for taking the extensive time to talk to me about their past practice and upcoming projects.
Upcoming ๐ข๐ฏ๐๐ฒ๐ฟ๐๐ฎ๐๐ถ๐ผ๐ป ๐ค๐๐ฒ๐๐ articles are going to be focusing on the theatrical staging DMSTFCTNโs ๐๐๐ ๐๐๐๐ (๐ฆ๐ฑ. 1) (2022), ๐๐ข๐ญ๐ถ๐ช๐จ๐ชโ๐ด ๐๐ถ๐ณ๐จ๐ข๐ต๐ฐ๐ณ๐บ (2024) and ๐๐ฉ๐ฆ ๐๐ฐ๐ฅ๐ฆ๐ญ๐ด (2025), that combine audience participation with gamic systems and narrative arcs that subvert agential expectations. Exploring the position and experience of AI agents trained on synthetic datasets, with heavy notes of Italian Opera dei Pupi.
And in another article ๐๐๐๐ ๐๐๐๐๐ will follow the development of Playfoolโs new project ๐๐๐๐๐ ร-1 (2025-ongoing), an experimental game built on a heavily modded, neural recreation of Super Mario Bros. Through a real-time generative AI world model the studio aims to widen the agential space of AI models, provoking emergent agencies via a continuous dialogue between operator and machine.
Slide 1: top: ๐๐ฐ๐ฅ๐ฎ๐ฐ๐ฅ๐ฆ ๐๐ฑ๐ฐ๐ค๐ฉ๐ด (2023); bottom: ๐๐๐ ๐๐๐๐ (๐ฆ๐ฑ. 1) (2022).
Slide 2: top: ๐ข (๐ณ๐ฆ)imitation ๐ฐ๐ง ๐ญ๐ช๐ง๐ฆ (2024); bottom: ๐๐๐๐๐ ร-1 (2025-ongoing).
@dmstfctn
@francescotacchini
@studioplayfool
@saki.maruyamaa
#SideQuest
#DMSTFCTN
#StudioPlayfool

Equipped with a streamlined machine gun and infinite ammo, 32 artists and designers were thrown into ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ tournament, fighting for a โฌ500 prize. Each was able to contribute a custom banner ad to promote themselves as a creative practitioner, doubling-down on the neoliberal model of competition and personal PR that now permeates the early stages of many art careers.
Involved in the ๐๐๐๐๐๐๐๐ were:
@ragnanox, @nonsensebani, @bobbicknellknight, Dirk Paesmans, @domenicodombarra, @esbenholk, @zoccofabien,@federicadipiet, @federicodelfrati, @poni.js, First Last,@guildorgallo, @bibifenara, @jonashoeschl, @kamiliakard, @leggerostudio, @marcocadioli, @m_msantamaria, Matthias Schรคfer, @_molmor, @parasiteparasite, @proyectouna_, @the_philosophers_meme, @silvio.lorusso, @simona.andrioletti, @wassilychair, @studiotonnato, @the_coolest_couple, @the.hmm, @valeriodadaveneruso, @thankswillem and @zsoltfm .
Only nine made it to the final.
Read more about the project in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery. Co-curators of the project who worked alongside Clusterduck, Riccardo Rudi and Superinternet to bring it to life.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara
Equipped with a streamlined machine gun and infinite ammo, 32 artists and designers were thrown into ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ tournament, fighting for a โฌ500 prize. Each was able to contribute a custom banner ad to promote themselves as a creative practitioner, doubling-down on the neoliberal model of competition and personal PR that now permeates the early stages of many art careers.
Involved in the ๐๐๐๐๐๐๐๐ were:
@ragnanox, @nonsensebani, @bobbicknellknight, Dirk Paesmans, @domenicodombarra, @esbenholk, @zoccofabien,@federicadipiet, @federicodelfrati, @poni.js, First Last,@guildorgallo, @bibifenara, @jonashoeschl, @kamiliakard, @leggerostudio, @marcocadioli, @m_msantamaria, Matthias Schรคfer, @_molmor, @parasiteparasite, @proyectouna_, @the_philosophers_meme, @silvio.lorusso, @simona.andrioletti, @wassilychair, @studiotonnato, @the_coolest_couple, @the.hmm, @valeriodadaveneruso, @thankswillem and @zsoltfm .
Only nine made it to the final.
Read more about the project in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery. Co-curators of the project who worked alongside Clusterduck, Riccardo Rudi and Superinternet to bring it to life.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Equipped with a streamlined machine gun and infinite ammo, 32 artists and designers were thrown into ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ tournament, fighting for a โฌ500 prize. Each was able to contribute a custom banner ad to promote themselves as a creative practitioner, doubling-down on the neoliberal model of competition and personal PR that now permeates the early stages of many art careers.
Involved in the ๐๐๐๐๐๐๐๐ were:
@ragnanox, @nonsensebani, @bobbicknellknight, Dirk Paesmans, @domenicodombarra, @esbenholk, @zoccofabien,@federicadipiet, @federicodelfrati, @poni.js, First Last,@guildorgallo, @bibifenara, @jonashoeschl, @kamiliakard, @leggerostudio, @marcocadioli, @m_msantamaria, Matthias Schรคfer, @_molmor, @parasiteparasite, @proyectouna_, @the_philosophers_meme, @silvio.lorusso, @simona.andrioletti, @wassilychair, @studiotonnato, @the_coolest_couple, @the.hmm, @valeriodadaveneruso, @thankswillem and @zsoltfm .
Only nine made it to the final.
Read more about the project in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery. Co-curators of the project who worked alongside Clusterduck, Riccardo Rudi and Superinternet to bring it to life.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Equipped with a streamlined machine gun and infinite ammo, 32 artists and designers were thrown into ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ tournament, fighting for a โฌ500 prize. Each was able to contribute a custom banner ad to promote themselves as a creative practitioner, doubling-down on the neoliberal model of competition and personal PR that now permeates the early stages of many art careers.
Involved in the ๐๐๐๐๐๐๐๐ were:
@ragnanox, @nonsensebani, @bobbicknellknight, Dirk Paesmans, @domenicodombarra, @esbenholk, @zoccofabien,@federicadipiet, @federicodelfrati, @poni.js, First Last,@guildorgallo, @bibifenara, @jonashoeschl, @kamiliakard, @leggerostudio, @marcocadioli, @m_msantamaria, Matthias Schรคfer, @_molmor, @parasiteparasite, @proyectouna_, @the_philosophers_meme, @silvio.lorusso, @simona.andrioletti, @wassilychair, @studiotonnato, @the_coolest_couple, @the.hmm, @valeriodadaveneruso, @thankswillem and @zsoltfm .
Only nine made it to the final.
Read more about the project in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery. Co-curators of the project who worked alongside Clusterduck, Riccardo Rudi and Superinternet to bring it to life.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Equipped with a streamlined machine gun and infinite ammo, 32 artists and designers were thrown into ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ tournament, fighting for a โฌ500 prize. Each was able to contribute a custom banner ad to promote themselves as a creative practitioner, doubling-down on the neoliberal model of competition and personal PR that now permeates the early stages of many art careers.
Involved in the ๐๐๐๐๐๐๐๐ were:
@ragnanox, @nonsensebani, @bobbicknellknight, Dirk Paesmans, @domenicodombarra, @esbenholk, @zoccofabien,@federicadipiet, @federicodelfrati, @poni.js, First Last,@guildorgallo, @bibifenara, @jonashoeschl, @kamiliakard, @leggerostudio, @marcocadioli, @m_msantamaria, Matthias Schรคfer, @_molmor, @parasiteparasite, @proyectouna_, @the_philosophers_meme, @silvio.lorusso, @simona.andrioletti, @wassilychair, @studiotonnato, @the_coolest_couple, @the.hmm, @valeriodadaveneruso, @thankswillem and @zsoltfm .
Only nine made it to the final.
Read more about the project in the latest ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview with Guido Segni and Matรญas Reyes of Greencube.gallery. Co-curators of the project who worked alongside Clusterduck, Riccardo Rudi and Superinternet to bring it to life.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Out now, the third ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview takes us back to 2021, to the COVID-19 national lockdowns and to a moment when the art world was becoming extremely online.
Responding to these conditions the curatorial collective Greencube.gallery and Clusterduck came together with Riccardo Rudi and Superinternet to stage an online first-person-shooter tournament titled ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐. Employing the Milanese cultural landmark Fondazione Prada as their venue - which was rebranded ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข - the battleground became:
โa poignant manifestation of a crowded stage (both on and offline) in which artists are stimulated to dance at the rhythm of institutional calls and apparent possibilitiesโ
Speaking with Guido Segni and Matรญas Reyes of Greencube.gallery, this ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ reflects on the notions of meritocracy, the streamlined design of the game and the surprise ending. Read more about ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ by following the link in the bio and signing up to the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara
Out now, the third ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview takes us back to 2021, to the COVID-19 national lockdowns and to a moment when the art world was becoming extremely online.
Responding to these conditions the curatorial collective Greencube.gallery and Clusterduck came together with Riccardo Rudi and Superinternet to stage an online first-person-shooter tournament titled ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐. Employing the Milanese cultural landmark Fondazione Prada as their venue - which was rebranded ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข - the battleground became:
โa poignant manifestation of a crowded stage (both on and offline) in which artists are stimulated to dance at the rhythm of institutional calls and apparent possibilitiesโ
Speaking with Guido Segni and Matรญas Reyes of Greencube.gallery, this ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ reflects on the notions of meritocracy, the streamlined design of the game and the surprise ending. Read more about ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ by following the link in the bio and signing up to the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Out now, the third ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview takes us back to 2021, to the COVID-19 national lockdowns and to a moment when the art world was becoming extremely online.
Responding to these conditions the curatorial collective Greencube.gallery and Clusterduck came together with Riccardo Rudi and Superinternet to stage an online first-person-shooter tournament titled ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐. Employing the Milanese cultural landmark Fondazione Prada as their venue - which was rebranded ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข - the battleground became:
โa poignant manifestation of a crowded stage (both on and offline) in which artists are stimulated to dance at the rhythm of institutional calls and apparent possibilitiesโ
Speaking with Guido Segni and Matรญas Reyes of Greencube.gallery, this ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ reflects on the notions of meritocracy, the streamlined design of the game and the surprise ending. Read more about ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ by following the link in the bio and signing up to the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Out now, the third ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview takes us back to 2021, to the COVID-19 national lockdowns and to a moment when the art world was becoming extremely online.
Responding to these conditions the curatorial collective Greencube.gallery and Clusterduck came together with Riccardo Rudi and Superinternet to stage an online first-person-shooter tournament titled ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐. Employing the Milanese cultural landmark Fondazione Prada as their venue - which was rebranded ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข - the battleground became:
โa poignant manifestation of a crowded stage (both on and offline) in which artists are stimulated to dance at the rhythm of institutional calls and apparent possibilitiesโ
Speaking with Guido Segni and Matรญas Reyes of Greencube.gallery, this ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ reflects on the notions of meritocracy, the streamlined design of the game and the surprise ending. Read more about ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ by following the link in the bio and signing up to the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Out now, the third ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview takes us back to 2021, to the COVID-19 national lockdowns and to a moment when the art world was becoming extremely online.
Responding to these conditions the curatorial collective Greencube.gallery and Clusterduck came together with Riccardo Rudi and Superinternet to stage an online first-person-shooter tournament titled ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐. Employing the Milanese cultural landmark Fondazione Prada as their venue - which was rebranded ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข - the battleground became:
โa poignant manifestation of a crowded stage (both on and offline) in which artists are stimulated to dance at the rhythm of institutional calls and apparent possibilitiesโ
Speaking with Guido Segni and Matรญas Reyes of Greencube.gallery, this ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ reflects on the notions of meritocracy, the streamlined design of the game and the surprise ending. Read more about ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ by following the link in the bio and signing up to the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Out now, the third ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ interview takes us back to 2021, to the COVID-19 national lockdowns and to a moment when the art world was becoming extremely online.
Responding to these conditions the curatorial collective Greencube.gallery and Clusterduck came together with Riccardo Rudi and Superinternet to stage an online first-person-shooter tournament titled ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐. Employing the Milanese cultural landmark Fondazione Prada as their venue - which was rebranded ๐๐ฐ๐ฏ๐ฅ๐ข๐ป๐ช๐ฐ๐ฏ๐ฆ ๐๐ฑ๐ข๐ณ๐ข - the battleground became:
โa poignant manifestation of a crowded stage (both on and offline) in which artists are stimulated to dance at the rhythm of institutional calls and apparent possibilitiesโ
Speaking with Guido Segni and Matรญas Reyes of Greencube.gallery, this ๐ฃ๐น๐ฎ๐ ๐ค๐๐ฒ๐๐ reflects on the notions of meritocracy, the streamlined design of the game and the surprise ending. Read more about ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ by following the link in the bio and signing up to the ๐๐๐๐ ๐๐๐๐๐ substack.
@greencubegallery
@guidosegni
@mtsrys
@realclusterduck
@riccardorudi
@superinterneto
#sidequest
#GreenCubeGallery
#ClusterDuck
#THESTRUGGLEISREAL
#FondazioneSpara

Many thanks to Clara Che Wei Peh for organising the ๐๐ฐ๐ฏ๐ฅ๐ข๐บ ๐๐ฉ๐ข๐ต๐ณ๐ฐ๐ฐ๐ฎ over the past over the past month, for bringing together members of Londonโs digital art scene for tailored close-door discussion and for inviting me to do a micro-presentation on ๐๐๐๐ ๐๐๐๐๐ as part of the series closing event.
In five minutes or less, I shared a general overview of what ๐๐๐๐ ๐๐๐๐๐ aims to do in the coming months and sampled an upcoming ๐๐ฎ๐๐ต๐ฒ๐ฟ ๐ค๐๐ฒ๐๐ article that will explore art institutions recreated through game engines and level designers. Briefly I touched upon five key pieces of this sub-genre:
- Orhan Kipcak and Reini Urban (1995) Ars Doom.
- Palle Torsson and Tobias Bernstrup (1996-1999) Museum Meltdown.
- Lawrence Lek (2015) Unreal Estate (The Royal Academy is Yours).
- Thomas Webb (2020) BETTER OFF ONLINE.
- Green Cube Gallery, Clusterduck, Riccardo Rudi and Superinterneto (2021) THE STRUGGLE IS REAL.
The full feature will include many more examples from this niche.
Andit was great to see other presentations from Abigail Miller, Tanya and Oscar of Compiler Zone, Bea of Peckham Digital, Jenn Leung, Shaheer Tarar and Katya Bryskina Ibraz, amongst many others.
Best wishes to Clara for the upcoming Singapore season of the chatroom.
@claralikesart @palletorsson @tobiasbernstrup @lawrencelek @webb @greencubegallery @realclusterduck @riccardorudi @superinterneto@abigailkmiller @compilerzone @peckhamdigital @jennnital @shaheer.info @katyabryskina

Many thanks to Clara Che Wei Peh for organising the ๐๐ฐ๐ฏ๐ฅ๐ข๐บ ๐๐ฉ๐ข๐ต๐ณ๐ฐ๐ฐ๐ฎ over the past over the past month, for bringing together members of Londonโs digital art scene for tailored close-door discussion and for inviting me to do a micro-presentation on ๐๐๐๐ ๐๐๐๐๐ as part of the series closing event.
In five minutes or less, I shared a general overview of what ๐๐๐๐ ๐๐๐๐๐ aims to do in the coming months and sampled an upcoming ๐๐ฎ๐๐ต๐ฒ๐ฟ ๐ค๐๐ฒ๐๐ article that will explore art institutions recreated through game engines and level designers. Briefly I touched upon five key pieces of this sub-genre:
- Orhan Kipcak and Reini Urban (1995) Ars Doom.
- Palle Torsson and Tobias Bernstrup (1996-1999) Museum Meltdown.
- Lawrence Lek (2015) Unreal Estate (The Royal Academy is Yours).
- Thomas Webb (2020) BETTER OFF ONLINE.
- Green Cube Gallery, Clusterduck, Riccardo Rudi and Superinterneto (2021) THE STRUGGLE IS REAL.
The full feature will include many more examples from this niche.
Andit was great to see other presentations from Abigail Miller, Tanya and Oscar of Compiler Zone, Bea of Peckham Digital, Jenn Leung, Shaheer Tarar and Katya Bryskina Ibraz, amongst many others.
Best wishes to Clara for the upcoming Singapore season of the chatroom.
@claralikesart @palletorsson @tobiasbernstrup @lawrencelek @webb @greencubegallery @realclusterduck @riccardorudi @superinterneto@abigailkmiller @compilerzone @peckhamdigital @jennnital @shaheer.info @katyabryskina

Many thanks to Clara Che Wei Peh for organising the ๐๐ฐ๐ฏ๐ฅ๐ข๐บ ๐๐ฉ๐ข๐ต๐ณ๐ฐ๐ฐ๐ฎ over the past over the past month, for bringing together members of Londonโs digital art scene for tailored close-door discussion and for inviting me to do a micro-presentation on ๐๐๐๐ ๐๐๐๐๐ as part of the series closing event.
In five minutes or less, I shared a general overview of what ๐๐๐๐ ๐๐๐๐๐ aims to do in the coming months and sampled an upcoming ๐๐ฎ๐๐ต๐ฒ๐ฟ ๐ค๐๐ฒ๐๐ article that will explore art institutions recreated through game engines and level designers. Briefly I touched upon five key pieces of this sub-genre:
- Orhan Kipcak and Reini Urban (1995) Ars Doom.
- Palle Torsson and Tobias Bernstrup (1996-1999) Museum Meltdown.
- Lawrence Lek (2015) Unreal Estate (The Royal Academy is Yours).
- Thomas Webb (2020) BETTER OFF ONLINE.
- Green Cube Gallery, Clusterduck, Riccardo Rudi and Superinterneto (2021) THE STRUGGLE IS REAL.
The full feature will include many more examples from this niche.
Andit was great to see other presentations from Abigail Miller, Tanya and Oscar of Compiler Zone, Bea of Peckham Digital, Jenn Leung, Shaheer Tarar and Katya Bryskina Ibraz, amongst many others.
Best wishes to Clara for the upcoming Singapore season of the chatroom.
@claralikesart @palletorsson @tobiasbernstrup @lawrencelek @webb @greencubegallery @realclusterduck @riccardorudi @superinterneto@abigailkmiller @compilerzone @peckhamdigital @jennnital @shaheer.info @katyabryskina

Many thanks to Clara Che Wei Peh for organising the ๐๐ฐ๐ฏ๐ฅ๐ข๐บ ๐๐ฉ๐ข๐ต๐ณ๐ฐ๐ฐ๐ฎ over the past over the past month, for bringing together members of Londonโs digital art scene for tailored close-door discussion and for inviting me to do a micro-presentation on ๐๐๐๐ ๐๐๐๐๐ as part of the series closing event.
In five minutes or less, I shared a general overview of what ๐๐๐๐ ๐๐๐๐๐ aims to do in the coming months and sampled an upcoming ๐๐ฎ๐๐ต๐ฒ๐ฟ ๐ค๐๐ฒ๐๐ article that will explore art institutions recreated through game engines and level designers. Briefly I touched upon five key pieces of this sub-genre:
- Orhan Kipcak and Reini Urban (1995) Ars Doom.
- Palle Torsson and Tobias Bernstrup (1996-1999) Museum Meltdown.
- Lawrence Lek (2015) Unreal Estate (The Royal Academy is Yours).
- Thomas Webb (2020) BETTER OFF ONLINE.
- Green Cube Gallery, Clusterduck, Riccardo Rudi and Superinterneto (2021) THE STRUGGLE IS REAL.
The full feature will include many more examples from this niche.
Andit was great to see other presentations from Abigail Miller, Tanya and Oscar of Compiler Zone, Bea of Peckham Digital, Jenn Leung, Shaheer Tarar and Katya Bryskina Ibraz, amongst many others.
Best wishes to Clara for the upcoming Singapore season of the chatroom.
@claralikesart @palletorsson @tobiasbernstrup @lawrencelek @webb @greencubegallery @realclusterduck @riccardorudi @superinterneto@abigailkmiller @compilerzone @peckhamdigital @jennnital @shaheer.info @katyabryskina

Many thanks to Clara Che Wei Peh for organising the ๐๐ฐ๐ฏ๐ฅ๐ข๐บ ๐๐ฉ๐ข๐ต๐ณ๐ฐ๐ฐ๐ฎ over the past over the past month, for bringing together members of Londonโs digital art scene for tailored close-door discussion and for inviting me to do a micro-presentation on ๐๐๐๐ ๐๐๐๐๐ as part of the series closing event.
In five minutes or less, I shared a general overview of what ๐๐๐๐ ๐๐๐๐๐ aims to do in the coming months and sampled an upcoming ๐๐ฎ๐๐ต๐ฒ๐ฟ ๐ค๐๐ฒ๐๐ article that will explore art institutions recreated through game engines and level designers. Briefly I touched upon five key pieces of this sub-genre:
- Orhan Kipcak and Reini Urban (1995) Ars Doom.
- Palle Torsson and Tobias Bernstrup (1996-1999) Museum Meltdown.
- Lawrence Lek (2015) Unreal Estate (The Royal Academy is Yours).
- Thomas Webb (2020) BETTER OFF ONLINE.
- Green Cube Gallery, Clusterduck, Riccardo Rudi and Superinterneto (2021) THE STRUGGLE IS REAL.
The full feature will include many more examples from this niche.
Andit was great to see other presentations from Abigail Miller, Tanya and Oscar of Compiler Zone, Bea of Peckham Digital, Jenn Leung, Shaheer Tarar and Katya Bryskina Ibraz, amongst many others.
Best wishes to Clara for the upcoming Singapore season of the chatroom.
@claralikesart @palletorsson @tobiasbernstrup @lawrencelek @webb @greencubegallery @realclusterduck @riccardorudi @superinterneto@abigailkmiller @compilerzone @peckhamdigital @jennnital @shaheer.info @katyabryskina

Many thanks to Clara Che Wei Peh for organising the ๐๐ฐ๐ฏ๐ฅ๐ข๐บ ๐๐ฉ๐ข๐ต๐ณ๐ฐ๐ฐ๐ฎ over the past over the past month, for bringing together members of Londonโs digital art scene for tailored close-door discussion and for inviting me to do a micro-presentation on ๐๐๐๐ ๐๐๐๐๐ as part of the series closing event.
In five minutes or less, I shared a general overview of what ๐๐๐๐ ๐๐๐๐๐ aims to do in the coming months and sampled an upcoming ๐๐ฎ๐๐ต๐ฒ๐ฟ ๐ค๐๐ฒ๐๐ article that will explore art institutions recreated through game engines and level designers. Briefly I touched upon five key pieces of this sub-genre:
- Orhan Kipcak and Reini Urban (1995) Ars Doom.
- Palle Torsson and Tobias Bernstrup (1996-1999) Museum Meltdown.
- Lawrence Lek (2015) Unreal Estate (The Royal Academy is Yours).
- Thomas Webb (2020) BETTER OFF ONLINE.
- Green Cube Gallery, Clusterduck, Riccardo Rudi and Superinterneto (2021) THE STRUGGLE IS REAL.
The full feature will include many more examples from this niche.
Andit was great to see other presentations from Abigail Miller, Tanya and Oscar of Compiler Zone, Bea of Peckham Digital, Jenn Leung, Shaheer Tarar and Katya Bryskina Ibraz, amongst many others.
Best wishes to Clara for the upcoming Singapore season of the chatroom.
@claralikesart @palletorsson @tobiasbernstrup @lawrencelek @webb @greencubegallery @realclusterduck @riccardorudi @superinterneto@abigailkmiller @compilerzone @peckhamdigital @jennnital @shaheer.info @katyabryskina
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