
A few snaps of ‘Cludge’ in situ at @saatchi_gallery . Cludge is one of a series of sculptures continuing my research into jank, improvisation, and the body’s place within collapsing systems. Well done to all fellow exhibitors and thanks if you managed to have a butchers. Onto t’ next’n

A few snaps of ‘Cludge’ in situ at @saatchi_gallery . Cludge is one of a series of sculptures continuing my research into jank, improvisation, and the body’s place within collapsing systems. Well done to all fellow exhibitors and thanks if you managed to have a butchers. Onto t’ next’n

A few snaps of ‘Cludge’ in situ at @saatchi_gallery . Cludge is one of a series of sculptures continuing my research into jank, improvisation, and the body’s place within collapsing systems. Well done to all fellow exhibitors and thanks if you managed to have a butchers. Onto t’ next’n
A few snaps of ‘Cludge’ in situ at @saatchi_gallery . Cludge is one of a series of sculptures continuing my research into jank, improvisation, and the body’s place within collapsing systems. Well done to all fellow exhibitors and thanks if you managed to have a butchers. Onto t’ next’n
Showing at @saatchi_gallery end of this month. This is a reactive digital sculpture that continues my fascination with what Daniel Felstead and Maya B. Kronic coined Jankspace. It is a veneration of the hodge-podge of bits that seem essential in lashing us meat sacks into the glossy, clean perfection that is platform capitalism.
Jankspace is “…the improvised, residual zone where human bodies patch and lash themselves into platform capitalism’s failing infrastructure.” — Maya B. Kronic
In particular, it was during the Disintegrator podcast where Felstead says: “Our whole world is functioning because of these tapes and ties that are just keeping things from totally collapsing.”
And yet it is these exact artefacts that belie a relationship between human beings and technology that is frustrating at best, and at worst, frightening and tragic. I could go on.
This work will show in AR, which in and of itself has been a journey through jank — and without the help of Rian and Alexi would not have been possible.
This is one of a series of sculptures reflecting my continued research in this area.@mayabkronic @felstead.daniel @gwyn_alex_davies @rian.stephens @dis.integrator
Visualiser for the folks at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.
GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

GRAPHIC DESIGN and experiments for the folk at @superconsciousrecords @niall_rogers_ for the new Paraflow - Fishing for Gravel [SCR108] available on bandcamp.

I’m still working away on MobyDick by Herman Melville, I struggle picking it up now, even though it started so enticingly, but every time I do I’m spanked with a hysterically relevant passage: Chapter 89, titled “Fast-Fish and Loose-Fish”, presents a legal and philosophical meditation on ownership and possession. The chapter describes how in whaling law, a “Fast-Fish” (one attached to a boat by a harpoon or rope) belongs to the whaler who caught it, while a “Loose-Fish” (one not secured) is fair game for anyone to take. Ishmael expands this into a broader metaphor for imperialism, conquest, and the arbitrary logic of power. The final moments of the chapter breaks out into a sort of chant (give it a read its rousing stuff). Expansionist rhetoric is everywhere, and Melville reminds us that power has always rationalized itself through simple but self-serving rules—whether in whaling or geopolitics.
Animation for @englishgrass edition 5 launch at @magculture 20/02/25 link in bio mega thanks to @archie_presley_audio for stunning sound design

Very very looking forward to tutoring alongside @adrian.shaughnessy and @astridstavro on the @royalcollegeofart Editorial Design Course @rcashortcourses
Grass 5 is on its way! Designed by myself and edited by the great @tommyfredsissons and featuring some amazing work. Preorder now @englishgrass and stay tuned for details on launch and exhibitions and so on. #milestone #blender #design #editorial #magazine #art #workingclassart #creative
Projects don’t come much more personal than this. #fashion #parking #londonfashionweek #digitalfashion #parkingticket
My first project at @royalcollegeofart // @rcavisualcomm Pursuit of Perfection, was a video game built in @unrealengine inspired by Thomas Bernhard’s miserable book ‘Korrektur’ in which his main character goes mad trying to create the perfect cone. The game is an absurdist look at the clumsy mechanisms behind cognitive capitalism, our global pursuit of growth at any cost and its effects on the more than human world. ‘A system in which the entire planet becomes nothing but resources which only accelerates the destruction of the conditions of possibility of human life or possible any life’ - Mackenzie WarkMusic by @niall_rogers_ (Talaka - Paraflow)Technical flexes @rian.stephensTutor @jamie_jenkinson_Bernhard Love @hollingsville

My first project at @royalcollegeofart // @rcavisualcomm Pursuit of Perfection, was a video game built in @unrealengine inspired by Thomas Bernhard’s miserable book ‘Korrektur’ in which his main character goes mad trying to create the perfect cone. The game is an absurdist look at the clumsy mechanisms behind cognitive capitalism, our global pursuit of growth at any cost and its effects on the more than human world. ‘A system in which the entire planet becomes nothing but resources which only accelerates the destruction of the conditions of possibility of human life or possible any life’ - Mackenzie WarkMusic by @niall_rogers_ (Talaka - Paraflow)Technical flexes @rian.stephensTutor @jamie_jenkinson_Bernhard Love @hollingsville

My first project at @royalcollegeofart // @rcavisualcomm Pursuit of Perfection, was a video game built in @unrealengine inspired by Thomas Bernhard’s miserable book ‘Korrektur’ in which his main character goes mad trying to create the perfect cone. The game is an absurdist look at the clumsy mechanisms behind cognitive capitalism, our global pursuit of growth at any cost and its effects on the more than human world. ‘A system in which the entire planet becomes nothing but resources which only accelerates the destruction of the conditions of possibility of human life or possible any life’ - Mackenzie WarkMusic by @niall_rogers_ (Talaka - Paraflow)Technical flexes @rian.stephensTutor @jamie_jenkinson_Bernhard Love @hollingsville

My first project at @royalcollegeofart // @rcavisualcomm Pursuit of Perfection, was a video game built in @unrealengine inspired by Thomas Bernhard’s miserable book ‘Korrektur’ in which his main character goes mad trying to create the perfect cone. The game is an absurdist look at the clumsy mechanisms behind cognitive capitalism, our global pursuit of growth at any cost and its effects on the more than human world. ‘A system in which the entire planet becomes nothing but resources which only accelerates the destruction of the conditions of possibility of human life or possible any life’ - Mackenzie WarkMusic by @niall_rogers_ (Talaka - Paraflow)Technical flexes @rian.stephensTutor @jamie_jenkinson_Bernhard Love @hollingsville
My first project at @royalcollegeofart // @rcavisualcomm Pursuit of Perfection, was a video game built in @unrealengine inspired by Thomas Bernhard’s miserable book ‘Korrektur’ in which his main character goes mad trying to create the perfect cone. The game is an absurdist look at the clumsy mechanisms behind cognitive capitalism, our global pursuit of growth at any cost and its effects on the more than human world. ‘A system in which the entire planet becomes nothing but resources which only accelerates the destruction of the conditions of possibility of human life or possible any life’ - Mackenzie WarkMusic by @niall_rogers_ (Talaka - Paraflow)Technical flexes @rian.stephensTutor @jamie_jenkinson_Bernhard Love @hollingsville

My first project at @royalcollegeofart // @rcavisualcomm Pursuit of Perfection, was a video game built in @unrealengine inspired by Thomas Bernhard’s miserable book ‘Korrektur’ in which his main character goes mad trying to create the perfect cone. The game is an absurdist look at the clumsy mechanisms behind cognitive capitalism, our global pursuit of growth at any cost and its effects on the more than human world. ‘A system in which the entire planet becomes nothing but resources which only accelerates the destruction of the conditions of possibility of human life or possible any life’ - Mackenzie WarkMusic by @niall_rogers_ (Talaka - Paraflow)Technical flexes @rian.stephensTutor @jamie_jenkinson_Bernhard Love @hollingsville
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