Gary Levesque
Film and animation director @wizzdesign (EU) / @psyop (US) / @allofus__here (UK) / @unlisted.tv (Australia - Asia).
Photo dump here : @open_g.l
You crash, you fight, you probably die… but then you come back stronger. That’s just a random tuesday on Cryptica.
We’re so excited to share this new project!
Directed by @gary_bishop, this energetic trailer was created in collaboration with our new friends @probablymonsters for the game @stormlancer
Client: ProbablyMonsters @prblymonsters
Director: Gary Levesque @gary_bishop
Producers: Amanda Stubbs, Ilona Marcus
Production Manager: Alice Sammut
Production Coordinator: Garance Duchêne Ribas
Art Direction: Gary Levesque
Assistant director: Anne Pulce
Storyboard Artists: Kirill Blumenkrants, David Le Bozec
Character Design: Gop Gap
Colorscript: Louise Flatz
Lead Background Artist: Louise Flatz
Background Artists: Luc Courtois, Simon Masse
3D Supervisor: Hugo Garnier
3D Generalist: Andrey Kolesov
3D Animation : Pierrick Picault
Lead Layout Posing: Pierre Rutz
Layout Posing: Lucy Daguerre, Clara Danjoux
Lead Animation: Pierre Rutz
Rough Animation & Tie Down: Alma Frohlich,Angèle Legras ,Léo Schweitzer
Alain Vu Sueng-Cheng
2D FX: Louis Quémeneur Kerim Tumer
Clean Up Supervisors: Rosalie Perrot
Clean Up References: Rosalie Perrot, Andrea Charra
Clean Up Animation: Pud Octopus
Lead Compositing Artist: Benoît Galland
Compositing Artists: Emma Brun, Francesca Lowney-Piazzalunga
Motion Designer: Gary Levesque
Editor: Anne Pulce, Quentin Remy
Technical Director: Hadrien Farre
IT: Nicolas Biardeau Emmanuel Zangzang
Vidéo Lead @prblymonsters : Matthew Oswald
Creative Director @prblymonsters : Billy Krolick
Art Director @prblymonsters : Seth Thompson
Music: Steve Pardo, Christopher Wilson, C Paul Johnson
The first part was just a taste.
Earth’s heroes stand alongside powerful allies from across the galaxy as a universe-level threat emerges 🔥
Here’s the official trailer for Cosmic Invasion by @dotemugames @marvelgames.
Directed by Gary Levesque @gary_bishop 💥
Client: @dotemugames & @tribute_games
Director: Gary Levesque @gary_bishop
Producer: Matthieu Poirier & Ilona Marcus
Production Coordinator: Akito Martel
Storyboard: Martin Robic @robic.martin
Designs: Baptiste Gaubert @baptiste.gaubert
Lead Animator: Vic Chuun @vic.chhun
Lead Background Artist:
Corentin Herubel @corentinherubel
Background artist: Gary Levesque
Layout: Vic Chuun, Jules Bourges.
Animators: Mandimby Lebon @mandimby.lebon , Lison Apolline Breton, Lila Ginguene, Vic Chhun & Jules Bourges @julesb222
Intern: Théo Monteiro
Lead Animation Clean: Virgile Chéraud @virgile_cheraud & Léonard Ferrer @leotchopoto_
Clean Animation: Pud Octopus @pudoctopus
FX Artist: Kerim Tumer @tumer_kerim & Louis Quemeneur @louisqmnr
3D Supervisor: Hugo Garnier @hugo__garnier
Compositing: Damien Gaillardon
Editing: Anne Pulce
TD: Hadrien Farre
IT: Nicolas Biardeau & Emmanuel Zangzang
We've waited for so long... 🪲💀
Hornet model by me, BG assets from various artists from sketchfab.
The portal to a parallel universe where beauty meets play is about to open.
We brought GODMODE’s bold beauty universe to life through vibrant animated films and assets — where pixels, pigments, and power plays collide. Produced by All of Us Here, with original character designs by @closer.ltd , brilliantly directed by Gary Levesque with breathtaking animation from Wizz. ⚡️⚡️⚡️
—————————
CLIENT: GODMODE
DIRECTOR: Gary Levesque
PRODUCTION CO: ALL OF US HERE
PRODUCER - ALL OF US HERE: Isabella Parish
PRODUCER - WIZZ: Amanda Stubbs
PRODUCTION MANAGER: Mélanie Gillot
PRODUCTION COORDINATORS: Sara Burgio
ASSISTANT DIRECTOR: Anne Pulce
AGENCY: CLOSER
AGENCY PRODUCER: Kerry Danson, Kelly Francis
ENGAGEMENT MANAGER: Cecilia Hoijertz
ANIMATION STUDIO: WIZZ
STORYBOARD ARTISTS: Leyla Kaddour, Martin Robic
CHARACTER DESIGN: Amelia Harlim, Jeong Jeongheon
PROPS DESIGN: Hugo Moreno
COLORSCRIPT: Louise Flatz
CONCEPT ART: Louise Flatz, Pauline Mauvière
BACKGROUND ARTISTS: Anne Raffin (Lead), Louise Flatz, Pauline Mauvière
3D SUPERVISOR: Hugo Garnier
3D LAYOUT: Andrey Kolesov
3D ASSETS & ANIMATION: Maxime Jouniot
LEAD LAYOUT POSING: Vic Chhun
LAYOUT POSING: Malo Doucet, Louise Baillet, Lola Montes, Rohan Deshchougule, Angèle Legras, Lison Breton
LEAD ANIMATOR: Vic Chhun
ANIMATORS: Malo Doucet, Rohan Deshchougule, Leyla Kaddoura, Marion Delpech, Angèle Legras, Lison Breton
2D FX: Lucas Ponzio
CLEANUP SUPERVISORS: Louis Quéméneur, Virgile Chéraud, Rénalya Mirande-Ney
CLEANUP ANIMATION: Pudoctopus
LEAD COMPOSITING ARTIST: Guillaume Cassuto
COMPOSITING ARTISTS: Guillaume Cassuto, Elliott Kajdan
EDITOR: Anne Pulce
TECHNICAL DIRECTOR: Hadrien Farre
IT: Nicolas Biardeau, Emmanuel Zangzang
SOUND PRODUCTION: GUILT FREE
COMPOSER: Stew Barnes
SOUND DESIGNERS: Chris Morris, John Purcell
AUDIO PRODUCER: Nic Cosenza
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#godmode #activategodmode #mua #cosplay #cosplaymakeup #2danimator #2danimation
Ready to Rumble ? Because a new cosmic battle begins 💥
We’re super proud to share the official trailer for @dotemugames @marvelgames Cosmic Invasion — 15 heroes, one galaxy-saving brawl!
Directed by the brilliant @gary_bishop 🔥
Client: @dotemugames & @tribute_games
Director: Gary Levesque
Producer: Matthieu Poirier & Ilona Marcus
Production Coordinator: Akito Martel
Storyboard : Martin Robic
Designs: Baptiste Gaubert
Lead Animator: Vic Chuun
Lead Background Artist: Gary Levesque
Background Artist: Corentin Herubel
Layout: Camille Chao
Animators: Mandimby Lebon, Lison Apolline Breton, Lila Ginguene, Vic Chhun & Jules Bourges
Intern: Théo Monteiro
Lead Animation Clean: Virgile Chéraud & Léonard Ferrer
Clean Animation : Pud Octopus
FX Artist: Kerim Tumer & Louis Quemeneur
3D Supervisor: Hugo Garnier
Compositing: Noé Giuliani
Editing: Anne Pulce
TD: Hadrien Farre
IT: Nicolas Biardeau & Emmanuel Zangzang
Very first comp test for @nigo 's Escape Force, way before we add FX and shading. Just looking for a vintage feel. Modelling by @87render and animation by @pierrick_picaut 🤖👟

Early concepts for Nigo's mech design that didn't make the cut. Very different from the final output but I like them anyway 🤖

Early concepts for Nigo's mech design that didn't make the cut. Very different from the final output but I like them anyway 🤖

Early concepts for Nigo's mech design that didn't make the cut. Very different from the final output but I like them anyway 🤖

Some more Nigo's Escape Force goodness. Logo designs I've made for the main title. It wasn't easy dealing with Japanese fonts but a lot of fun in the end.

Some more Nigo's Escape Force goodness. Logo designs I've made for the main title. It wasn't easy dealing with Japanese fonts but a lot of fun in the end.

Some more Nigo's Escape Force goodness. Logo designs I've made for the main title. It wasn't easy dealing with Japanese fonts but a lot of fun in the end.

Some more Nigo's Escape Force goodness. Logo designs I've made for the main title. It wasn't easy dealing with Japanese fonts but a lot of fun in the end.

Some more Nigo's Escape Force goodness. Logo designs I've made for the main title. It wasn't easy dealing with Japanese fonts but a lot of fun in the end.
A fusion of fashion, nostalgia, and dynamic storytelling pulled together by epic teamwork; @nike and fashion icon @nigo have unleashed the “Ranger AF3,” a sneaker inspired by the legendary Super Sentai series. Check out the collab’s launch film directed by Gary Levesque @gary_bishop , @wizzdesign @psyop. 🔥🔥
Client: @nike Nike
Director: Gary Levesque @gary_bishop
Producers: Amanda Stubbs, Matthieu Poirier
Animation Production Company: Wizz
Production Coordinator: Akito Martel & Alice Sammut
US Production Company: Psyop
Psyop EP: Andrew Linsk
Psyop Producer: Jon San
Nike Executive Producer: Leo Becerra
Nike Senior Creative Director: Kimou Meyer
Nike Senior Art Director: Riley Hoke
Character Design: Hugo Moreno, Emmanuel Lantam, David Maingault, Ona Sugar
Storyboard Artists: Olivier Lescot & Ian Alejo
3D Supervisor: Hugo Garnier
3D Modeling Artist: Andrey Kolesov, Wan Affendy, Hugo Hannache
Rigger: Pierrick Picault
Colorboard & Pre-Production: Victor Delorme
Lead Matte Painter: Victor Delorme
Matte Painter: Simon masse
Visual Development Artist: Victor Delorme
3D Animators: Andrey Kolesov, Pierrick, Hugo Hannache
Layout posing: Elodie Xia, James Molle, Aimman Ibrahim
Lead Animator: Xavier Ramonède
2D Animators: Aimman Ibrahim, Angèle Legras, Jean Courtois, Lazarine Biaud-Loison, James Molle
Rough & Tie down: Aimman Ibrahim & James Molle
Conformation Clean-Colo-Shadow: PUDOC
Lead Anim: Xavier Ramonède & Angèle Legras
Lead FX Artist: Axel Digoix
FX 2D: Axel & Louis Quémeneur
Lead Compositing: Benoit Galland
Compositing: Philippe Valette
Editors: Antoine Gaunin & Clara Mavrakis
Original Music, Sound Design, Lyrics, Mix: Antfood
Executive Creative Director: Wilson Brown
Creative Director: Yuta Endo
Executive Producer: Sue Lee
Senior Producer: Trevor Haimes
Composition Title: Yuusha Sentai
Composers: Wilson Brown, Yuta Endo, Benjamin Edelson
Sound Design: Yuta Endo
Musicians: Lou Schmidt, Joshua Heath, Wilson Brown, Yuta Endo, Spencer Casey, Linton Smith
Vocalist: Maika Loubté
Forgot to post this one I did a few months ago with my pal @hugo__garnier under the supervision of @ewanjonesmorris
Back to full CGI, small team, small budget but a lot of fun. Special thanks to the incredible @quentinbaillieux and his gorgeous art direction.
XR GAMES
Client: Barclays Business
Agency: @bbhlondon
Production: @allofus__here / WIZZ
Directors: @ewanjonesmorris :: @gary_bishop
Executive Producer: Amanda Stubbs / Isabella Parish / Claire Madigan
Production Coordinator: Rebeca Hayem
Storyboard: Tom Rameaux
Art Director: Quentin Baillieux
Lead 3D Artist/3D Supervisor: Hugo Garnier
3D Environment Artist: Andrey Kolesov
Character Modeling&Texturing: Swann Valenza
Rigging: Hadrien Farre
3D Layout: Hugo Garnier
Matte Painting:Thiên-Co Pham
3D Animation: Ruben Cohen, Julien Loth
Lighting&Rendering: Lucas Germain
Compositing: FIX Studio / Quad Group
VFX Production Manager: Maeva Bonté
VFX Coordinator: Frederic Mesnard
Compositing Supervisor: Benjamin Laborde
Compositing: Ewald Aloeboetoe, Vincent Goy, Jimmy Fovet
Colorist: Youri Borg
#cgi #blender #animation #videogames
What was supposed to be a fun little animation from my Arale model turned up to be a nightmare. Reworking topology, rigging and even hair simulation since it wasn't painful enough. But pretty happy with the result !Still coping with Mr. Toriyama's passing though.
💩🧢🪽👓
#cganimation #doctorslump #akiratoriyama #blender #cganimation
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