Buse Simon / 3D Technical Artist
♀ Unreal Engine Technical Artist ♀
Virtual Production • Real Time 3D #opensource #UE5
Mess_Around_Find_Out.uasset
Divine Dose | Unreal Engine 5.5 Short Film
Created, Produced and Directed by Buse Simon, BUSESART entirely made inside Unreal Engine 5
Divine Dose is an exploration into the mind of a woman diagnosed with bipolar, amidst the road of insanity and inner-peace.
All animations done with @move_ai_ , final dance scene is indeed played by me one night at home :) The script in the bar that starts with “I used to be so concerned with… Who I was, Who I Wanted to be” is taken from the film Lucy, as it fit for a completely different contextual need for this non-commercial piece.
UE 5.5, SM6 Shader Format Lumen rendered Experimental short film made with Metahumans, Custom Hair Groom Simulation, MoveAI Mocap and Megascans, Niagara smoke simulation, Substance 3D Painter texturing. New Unreal Engine 5.5 native Audio2Face Animator used. Hope you enjoy!
Director & 3D Generalist: Buse Simon
Sound Track 1: All that I’m living for - @evanescenceofficial
Sound Track 2: Forever - @sidewalksandskeletons
Sound Track 3: Spiros (Lost Demo) - @runcrywolf
Tattoo Artist & Illustrator: Nicole Sedef @nicolesedef
#UnrealEngine #EpicGames #Metahumans #ShortFilm #CGI #Animation #3D #VFX #Quixel #Megascans #ue5 #nvidiastudio #unrealengine5
GPU: RTX 4080 #nvidia #4080#nvidiartx4080 #rtx #rtx4080
CPU: #intel #13thgen #i913900k @nvidia @intel @leartesstudios
Divine Dose | Unreal Engine 5.5 Short Film
Created, Produced and Directed by Buse Simon, BUSESART entirely made inside Unreal Engine 5
Divine Dose is an exploration into the mind of a woman diagnosed with bipolar, amidst the road of insanity and inner-peace.
All animations done with @move_ai_ , final dance scene is indeed played by me one night at home :) The script in the bar that starts with “I used to be so concerned with… Who I was, Who I Wanted to be” is taken from the film Lucy, as it fit for a completely different contextual need for this non-commercial piece.
UE 5.5, SM6 Shader Format Lumen rendered Experimental short film made with Metahumans, Custom Hair Groom Simulation, MoveAI Mocap and Megascans, Niagara smoke simulation, Substance 3D Painter texturing. New Unreal Engine 5.5 native Audio2Face Animator used. Hope you enjoy!
Director & 3D Generalist: Buse Simon
Sound Track 1: All that I’m living for - @evanescenceofficial
Sound Track 2: Forever - @sidewalksandskeletons
Sound Track 3: Spiros (Lost Demo) - @runcrywolf
Tattoo Artist & Illustrator: Nicole Sedef @nicolesedef
#UnrealEngine #EpicGames #Metahumans #ShortFilm #CGI #Animation #3D #VFX #Quixel #Megascans #ue5 #nvidiastudio #unrealengine5
GPU: RTX 4080 #nvidia #4080#nvidiartx4080 #rtx #rtx4080
CPU: #intel #13thgen #i913900k @nvidia @intel @leartesstudios
Divine Dose | Unreal Engine 5.5 Short Film
Created, Produced and Directed by Buse Simon, BUSESART entirely made inside Unreal Engine 5
Divine Dose is an exploration into the mind of a woman diagnosed with bipolar, amidst the road of insanity and inner-peace.
All animations done with @move_ai_ , final dance scene is indeed played by me one night at home :) The script in the bar that starts with “I used to be so concerned with… Who I was, Who I Wanted to be” is taken from the film Lucy, as it fit for a completely different contextual need for this non-commercial piece.
UE 5.5, SM6 Shader Format Lumen rendered Experimental short film made with Metahumans, Custom Hair Groom Simulation, MoveAI Mocap and Megascans, Niagara smoke simulation, Substance 3D Painter texturing. New Unreal Engine 5.5 native Audio2Face Animator used. Hope you enjoy!
Director & 3D Generalist: Buse Simon
Sound Track 1: All that I’m living for - @evanescenceofficial
Sound Track 2: Forever - @sidewalksandskeletons
Sound Track 3: Spiros (Lost Demo) - @runcrywolf
Tattoo Artist & Illustrator: Nicole Sedef @nicolesedef
#UnrealEngine #EpicGames #Metahumans #ShortFilm #CGI #Animation #3D #VFX #Quixel #Megascans #ue5 #nvidiastudio #unrealengine5
GPU: RTX 4080 #nvidia #4080#nvidiartx4080 #rtx #rtx4080
CPU: #intel #13thgen #i913900k @nvidia @intel @leartesstudios
Built the 3D scenes & supervised Virtual Production for @ddlovato directed by @hannahluxdavis 💜 A @therokuchannel virtual event — FULL experience & project & breakdown out very soon! 👀
@aidenmagarian @kevinkloecker @bbonfiglio @londonalley
@goodworldcreative
@taos_whittaker
@imagecauldron
Thanks for your trust team! #unrealengine #virtualproduction #realtime #VP #XR

Built the 3D scenes & supervised Virtual Production for @ddlovato directed by @hannahluxdavis 💜 A @therokuchannel virtual event — FULL experience & project & breakdown out very soon! 👀
@aidenmagarian @kevinkloecker @bbonfiglio @londonalley
@goodworldcreative
@taos_whittaker
@imagecauldron
Thanks for your trust team! #unrealengine #virtualproduction #realtime #VP #XR

Built the 3D scenes & supervised Virtual Production for @ddlovato directed by @hannahluxdavis 💜 A @therokuchannel virtual event — FULL experience & project & breakdown out very soon! 👀
@aidenmagarian @kevinkloecker @bbonfiglio @londonalley
@goodworldcreative
@taos_whittaker
@imagecauldron
Thanks for your trust team! #unrealengine #virtualproduction #realtime #VP #XR

Built the 3D scenes & supervised Virtual Production for @ddlovato directed by @hannahluxdavis 💜 A @therokuchannel virtual event — FULL experience & project & breakdown out very soon! 👀
@aidenmagarian @kevinkloecker @bbonfiglio @londonalley
@goodworldcreative
@taos_whittaker
@imagecauldron
Thanks for your trust team! #unrealengine #virtualproduction #realtime #VP #XR
Operated the VP stage as the solo Unreal Engine 3D artist and VP supervisor on set for @fkatwigs - HARD music video Directed by @jordan_hemingway #VirtualProduction, shot at @quitebrilliant #realtimerendering #3D
Director - Jordan Hemingway @jordan_hemingway
Production Company - Object & Animal @objectandanimal
Producer - Rowan Mackintosh King @rowanmackintosh
Executive Producer - Morgan Clement @dutty_pictures
Directors Assistant - Max Gabbay @max_gabbay
Production Manager - Matt Turner @matt._.turner
Studio Producer - Rachel Travers @rachel_travers
Studio Assistant - Cael Devers @caeldevers
FKA World: Elena, Louise, Pia
Choreographer - James Vu Anh Pham @jamesvuanh
Dancers - Pablo Pauldo @pablopauldo , Tre’Von Gibson @_tj.0113_ ,Raymond Wade @raymondwade91 ,Antoine Thomas-Sturge @antoine_tsturge , Miekaile Browne @miekailebrowne , Keilan Stafford @keilanstaff , Amari Webb-Martin @amari.wm
Stylist - Billy Lobos @billylobos
Hair Stylist - Louis Souvestre @louissouvestre
Makeup Artist - Catalina Sartor @catalinasartor_
Nail Artist - Elize Star @elize_nails
1st AD - Steve Wingrove @whynotpie
2nd AD - Gwyn Ellis Mann @gwynellismann
DOP - Alex Barber @abphotographical
1st AC - James Smith
2nd AC - Pippa Griffith-Jones
Gaffer - Lee Wilson
Spark - Jordan Gosling
Spark - Dave Cox
Spark - Jayson Raynier
Production Designer - Arthur Deborman @arthurdeborman
Art Director - Tonomi Kishimoto-Eley
VP & Unreal Engine Artist Lead - Buse Simon @busesart
Studio VP Tech - Dan Walker @danwalker_photography
Studio VP Tech - Cemal Gokce @cg_is_i
Post production - purple Martin @purple_martin_studio
Editor - Aitor Bigas @aitorbigas
Online editor - Alex Elagov @alexelagov_editor
Post Producer - Neuma Lluisa Dos Santos @neumallds
Post Producer - Conor Joyce @conorj_oyce
VFX - Aubrey Gansah @aubama
Sound Design & Mix: Ballad @ballad.co
Sound designers & mixers: Adrian Aurelius & Philip Flindt
EP: Gregers Maersk Moeller
Color by Company 3 @company_3
Colorist: Tim Masick @timmasick
They released buse to real world engine (east london) before GTA6 Chapter #2
Thirst @hexcougarmusic remix of @alisonwonderland unofficial music video lived (no acting here) & edited by me, shot by @k.iv.y
This is Buse Simon. She is an Unreal Engine Technical artist based in the UK.
Should I have to say… No #A!
I will be shooting more things in real life. This is fun. I am still the monster behind the computer, no stress. The mouse that controls my life has high sensitivity.
#realworldengine #realtimerendering #ilovesurveillance 🙋🏻♀️
I became the IRL main subject of a non-animation video, should I have to say #NoA!? 🧜🏻♀️ Look at the @RealWorldEngine
They released @busesart into real life before GTA6 (Chapter 1/2)
The more the industry has corrupted animation with AI, the more I have became closer to Virtual Production. Now, I see myself truly wanting to express myself beyond the bounds of my best friend (my computer), and this is an introductory part of it I suppose. (Okay while editing we fell in love again and again, of course.)
The more these platforms push us to be closed in, the more I feel like going out and getting away from it. I’ve been finding a profound sense of peace in breaking so called invisible boundaries I have when I am outside, like dancing and jumping around, and this video is produced in a way where I was just literally daring myself a bunch of things that need some sort of an inertia.
I can say that the inertia, is whatever scares you.
Do it
Anyway, I guess, enjoy the human behind
@busesart exploring the open world game in east london with the wonderful DOP @k.iv.y
PS: Don’t let the pain carve you in, let it out. For every force needs a release🙂↔️ Optimise it to serve you?
-
👩🏻💻 Buse👩🏻💻
Get in loser, we’re driving our own freedom. @unrealengine 3D cinematic inside 5.6, and as usual, #NoAI
Special thank you’s to @realophobiart and @dennn.00 for inspiring me to write and animate an Intro scene for my long overdue 3D short film named “If Berghain was a Venue written by George Orwell”as some of you might remember.
It’s all my voice, well, in the sound design side indeed altered with ai…
The facial expressions are in UE with Performance Capture of me acting.
Maybe I will be motivated to animate and finish it this month, I never know.
Sound track: @andy_scream @grimdaboys @svdnessmane @_spvrrow - Barry
Sometimes you just can’t release the tension. “NARCISSUS.” An Unreal Engine 3D short cinematic by Buse Simon, made in 3 days. #NoAI #UnrealEngine #3Danimation #UE5
Thanks to the lovely ji-jitsu studio, @grapplecollective, my animation skills have some practical knowledge boost on some no-gi moves going on here. @injanagoodman here’s a bit more women in martial arts representation in animation form. Happy 8th of March, strong women of the world 🫀🐦🔥
PS: Who’s alter-ego fighter persona are those statues ? :) @busesart x @oceanematic
Step inside the world of FKA twigs’ “HARD.” where I had the pleasure of supervising the real time 3D environments on set which we created with@jordan_hemingway using Unreal Engine 5 for @fkatwigs #VirtualProduction #LedVolume #UnrealEngine
In this episode of Directed By – a Spotify series powered by Android – twigs and director Jordan Hemingway pull back the curtain on the vision, movement, and meticulous detail behind the “HARD” music video.
@spotify Directed bybrings fans closer to the filmmakers and artists shaping today’s most striking visuals, revealing how ideas evolve from early concepts to the final frame.
See how tools like @google @googlegemini supported the creative journey and helped bring the world of “HARD” to life.
SPOTIFY
Executive Producers - Sarah Patellos, Isabelle Homola, Maureen Ochs
Producers - Sara Madani
Additional Editor - Elliot Eustis
Brand and Design Direction - Elliot Eustis, Ebony Francis, Erin Safreno
Partner Marketing - Maureen Ochs, Marcus Ward, Andrea Fernandes
AMELIA STUDIOS
Directors - Machine Operated
Production Company - Amelia Studios
Talent - Jordan Hemmingway (Director)
Talent - FKA Twigs (Artist)
EP - Jamie Glydon
Producer - Alice Ellus
Production Manager - Adam Sarr
DOP - Juanjo Salazar
B Cam DOP - Thomas Terminet
1st AC - Sinan Yilmaz
2nd AC - Nevzat Altinisik
Sound Operator - Anthony Leung
Sound Operator - Ricky Barber
Playback Operator - Dayo Olufemi
Gaffer - Matthew Bohun
DIT - James Robertson
Offline Editor - Yannis Panther
Online Editor - Bubble Tv
Edit Studio - SEC Studio
Sound Designer - Asa Greenwood
Sound Studio - Bubble Tv
Colourist - Connor Coolbear
Colour Studio - Electric Colour
Step inside the world of FKA twigs’ “HARD.” where I had the pleasure of supervising the real time 3D environments on set which we created with@jordan_hemingway using Unreal Engine 5 for @fkatwigs #VirtualProduction #LedVolume #UnrealEngine
In this episode of Directed By – a Spotify series powered by Android – twigs and director Jordan Hemingway pull back the curtain on the vision, movement, and meticulous detail behind the “HARD” music video.
@spotify Directed bybrings fans closer to the filmmakers and artists shaping today’s most striking visuals, revealing how ideas evolve from early concepts to the final frame.
See how tools like @google @googlegemini supported the creative journey and helped bring the world of “HARD” to life.
SPOTIFY
Executive Producers - Sarah Patellos, Isabelle Homola, Maureen Ochs
Producers - Sara Madani
Additional Editor - Elliot Eustis
Brand and Design Direction - Elliot Eustis, Ebony Francis, Erin Safreno
Partner Marketing - Maureen Ochs, Marcus Ward, Andrea Fernandes
AMELIA STUDIOS
Directors - Machine Operated
Production Company - Amelia Studios
Talent - Jordan Hemmingway (Director)
Talent - FKA Twigs (Artist)
EP - Jamie Glydon
Producer - Alice Ellus
Production Manager - Adam Sarr
DOP - Juanjo Salazar
B Cam DOP - Thomas Terminet
1st AC - Sinan Yilmaz
2nd AC - Nevzat Altinisik
Sound Operator - Anthony Leung
Sound Operator - Ricky Barber
Playback Operator - Dayo Olufemi
Gaffer - Matthew Bohun
DIT - James Robertson
Offline Editor - Yannis Panther
Online Editor - Bubble Tv
Edit Studio - SEC Studio
Sound Designer - Asa Greenwood
Sound Studio - Bubble Tv
Colourist - Connor Coolbear
Colour Studio - Electric Colour
It was a big pleasure working on the Virtual Production of “Warburtons Rises to 150 Years with Baking” - Blockbuster Starring Morgan Freeman
Unreal Engine Artist: Buse Simon @busesart
Virtual Production Studio: Quite Brilliant London
@warburtonsuk , Britain’s biggest family bakery, has unveiled the latest in its line of blockbuster TV ads, starring Hollywood legend Morgan Freeman. The highly anticipated ad campaign, which celebrates Warburtons’ 150th anniversary, chronicles the family’s enduring passion for baking, with Morgan expertly guiding viewers through 150-years of Warburtons’ heritage.
Following an impressive line-up of A-list celebrities including Olivia Colman and Robert De Niro, Morgan injects his characteristic, wry charm to the ad, humorously illustrating the family’s deep-rooted obsession with baking ad and setting it against nostalgic scenes from the 20th century. The rousing voiceover from Morgan explains that “it is not the worshiping of the ashes, but the passing on of the fire that counts.”
The narrative ends by leaping into the modern day, as a fleet of Warburtons lorries drive by - a heritage British brand, built on generations of dedication and a heartfelt passion for baking.
Billy Faithfull, ECD and founder at Joyful & Triumphant, said, “How do you make one of those ads, without making “one of those ads”? That was where we started, one hell of a story in search of one hell of a storyteller. Morgan Freeman was the first and only choice for the job. The velvet symphony of his timeless tones rubs beautifully against the Warburtons sense of humour, making it a perfect partnership to mark such an austere occasion.”
Morgan Freeman said, “Lending my voice to chronicle 150 years of this family’s unwavering dedication to the simple, yet profound, act of baking... well, that’s a narrative that truly deserves to be heard. Their commitment to quality baking, passed down through generations, shines through, making it abundantly clear why they’ve remained a beloved household name for so long. And I confess, I found myself quite taken by that crumpet – 300 holes, I told you these Warburtons were crazy!”
Winter Olympics Campaign @topstep x @helloscholar
+ 3D ANIMATION - Pre-Viz fully in UE, No AI by @busesart
+ LIVE ACTION
+ VFX
Developed and executed at Scholar, this is a fully integrated creative campaign @helloscholar worked with me inside @unrealengine to craft the pre-viz to better deploy the core concepts, visual language, and final films end-to-end. Blending live action, CG, and design-driven storytelling, translating @topstep platform and philosophy into cinematic worlds of mountains, monoliths, and cityscapes.
Pairing abstract market metaphors with real human performance. From early concept exploration through final execution, every element was designed to work together. A cohesive system built to help Topstep stand apart and its traders climb higher.
Credits
Creative Directors
Chris Finn and Will Johnson
Associate Creative Director
Madison Ellis
Managing Director / E.P.
Kirsten Noll
Executive Producer
Kate Aspell
Head of Production
Nicole Smarsh
Director of Photography
Josh Saideman
Production Designer
Arielle Ness-Cohn
CG Supervisor
Brice Linane
Senior Producers
Seth Gantman, Mary Mondrus
Designers
Ana Chang, Irma Hasanic, Macaulay Johnson, Jee Kim, Vin Kim, Danna Macias, Michael Tavarez, Tiago Andrade, Dennis Tiege, Javier Tommasi
Previz
Buse Simon
3D Generalists
Kirt Critoph, June Kim, Kevin Kolodinsky, Kwan Au, Carlos Taborda, Garret Walter
Lighters
Juan Salazar, Mirelle Underwood,
Dynamics/FX
Tim Hayward, Ewan Davidson, Paul Esteves, Andy Sheng
Compositors
Kevin Njoo, Michael Loney
Flame Artist
Matt Lavoy, Rachel Moon, Jameson DeSantis
Media Manager
Adrianna McKinley
Editor
Dominic Strazulo, John McSwain
Telecine
Ethos
Colorist
Beatrice Tremblay
Mix, Sound Design, Music
Cypher Audio
Mix & Sound Designer
John Black & Joris van Grunsven
Music
Joris van Grunsven
Winter Olympics Campaign @topstep x @helloscholar
+ 3D ANIMATION - Pre-Viz fully in UE, No AI by @busesart
+ LIVE ACTION
+ VFX
Developed and executed at Scholar, this is a fully integrated creative campaign @helloscholar worked with me inside @unrealengine to craft the pre-viz to better deploy the core concepts, visual language, and final films end-to-end. Blending live action, CG, and design-driven storytelling, translating @topstep platform and philosophy into cinematic worlds of mountains, monoliths, and cityscapes.
Pairing abstract market metaphors with real human performance. From early concept exploration through final execution, every element was designed to work together. A cohesive system built to help Topstep stand apart and its traders climb higher.
Credits
Creative Directors
Chris Finn and Will Johnson
Associate Creative Director
Madison Ellis
Managing Director / E.P.
Kirsten Noll
Executive Producer
Kate Aspell
Head of Production
Nicole Smarsh
Director of Photography
Josh Saideman
Production Designer
Arielle Ness-Cohn
CG Supervisor
Brice Linane
Senior Producers
Seth Gantman, Mary Mondrus
Designers
Ana Chang, Irma Hasanic, Macaulay Johnson, Jee Kim, Vin Kim, Danna Macias, Michael Tavarez, Tiago Andrade, Dennis Tiege, Javier Tommasi
Previz
Buse Simon
3D Generalists
Kirt Critoph, June Kim, Kevin Kolodinsky, Kwan Au, Carlos Taborda, Garret Walter
Lighters
Juan Salazar, Mirelle Underwood,
Dynamics/FX
Tim Hayward, Ewan Davidson, Paul Esteves, Andy Sheng
Compositors
Kevin Njoo, Michael Loney
Flame Artist
Matt Lavoy, Rachel Moon, Jameson DeSantis
Media Manager
Adrianna McKinley
Editor
Dominic Strazulo, John McSwain
Telecine
Ethos
Colorist
Beatrice Tremblay
Mix, Sound Design, Music
Cypher Audio
Mix & Sound Designer
John Black & Joris van Grunsven
Music
Joris van Grunsven
🕸️🕷️BUSES ART AT SVD22 SHOWCASE🕷️🕸️
In an era where AI has become a common tool, the value of genuine authorial skill and deep technical expertise only increases.
Buse Simon is a technical artist whose work with Unreal Engine 5 proves just that. Her projects in virtual production and real-time VFX are not algorithmic assembly but a complex creative and technical alchemy.
See it for yourself on February 21 at our event!
⚜️RU⚜️
В эпоху, когда ИИ стал привычным инструментом, ценность подлинного авторского мастерства только возрастает.
Buse Simon — технический артист, чья работа с Unreal Engine 5 доказывает это. Её проекты в сфере виртуального производства и real-time VFX — это не алгоритмическая сборка, а сложная творческая и техническая алхимия.
Приходите 21 февраля, чтобы увидеть ее 3д арты и работы на стенах boss level.
#phuketrave#phuketartrave#phuketparty#phuketexhibition
🕸️🕷️BUSES ART AT SVD22 SHOWCASE🕷️🕸️
In an era where AI has become a common tool, the value of genuine authorial skill and deep technical expertise only increases.
Buse Simon is a technical artist whose work with Unreal Engine 5 proves just that. Her projects in virtual production and real-time VFX are not algorithmic assembly but a complex creative and technical alchemy.
See it for yourself on February 21 at our event!
⚜️RU⚜️
В эпоху, когда ИИ стал привычным инструментом, ценность подлинного авторского мастерства только возрастает.
Buse Simon — технический артист, чья работа с Unreal Engine 5 доказывает это. Её проекты в сфере виртуального производства и real-time VFX — это не алгоритмическая сборка, а сложная творческая и техническая алхимия.
Приходите 21 февраля, чтобы увидеть ее 3д арты и работы на стенах boss level.
#phuketrave#phuketartrave#phuketparty#phuketexhibition
Such pleasure being the solo Unreal Engine 3D artist and VP supervisor on set for @fkatwigs - HARD #musicvideo Directed by @jordan_hemingway #VirtualProduction, shot at @quitebrilliant #realtimerendering #3D
Director - Jordan Hemingway @jordan_hemingway
Production Company - Object & Animal @objectandanimal
Producer - Rowan Mackintosh King @rowanmackintosh
Executive Producer - Morgan Clement @dutty_pictures
Directors Assistant - Max Gabbay @max_gabbay
Production Manager - Matt Turner @matt._.turner
Studio Producer - Rachel Travers @rachel_travers
Studio Assistant - Cael Devers @caeldevers
FKA World: Elena, Louise, Pia
Choreographer - James Vu Anh Pham @jamesvuanh
Dancers - Pablo Pauldo @pablopauldo , Tre’Von Gibson @_tj.0113_ ,Raymond Wade @raymondwade91 ,Antoine Thomas-Sturge @antoine_tsturge , Miekaile Browne @miekailebrowne , Keilan Stafford @keilanstaff , Amari Webb-Martin @amari.wm
Stylist - Billy Lobos @billylobos
Hair Stylist - Louis Souvestre @louissouvestre
Makeup Artist - Catalina Sartor @catalinasartor_
Nail Artist - Elize Star @elize_nails
1st AD - Steve Wingrove @whynotpie
2nd AD - Gwyn Ellis Mann @gwynellismann
DOP - Alex Barber @abphotographical
1st AC - James Smith
2nd AC - Pippa Griffith-Jones
Gaffer - Lee Wilson
Spark - Jordan Gosling
Spark - Dave Cox
Spark - Jayson Raynier
Production Designer - Arthur Deborman @arthurdeborman
Art Director - Tonomi Kishimoto-Eley
VP & Unreal Engine Artist Lead - Buse Simon @busesart
Studio VP Tech - Dan Walker @danwalker_photography
Studio VP Tech - Cemal Gokce @cg_is_i
Post production - purple Martin @purple_martin_studio
Editor - Aitor Bigas @aitorbigas
Online editor - Alex Elagov @alexelagov_editor
Post Producer - Neuma Lluisa Dos Santos @neumallds
Post Producer - Conor Joyce @conorj_oyce
VFX - Aubrey Gansah @aubama
Sound Design & Mix: Ballad @ballad.co
Sound designers & mixers: Adrian Aurelius & Philip Flindt
EP: Gregers Maersk Moeller
Color by Company 3 @company_3
Colorist: Tim Masick @timmasick
Such pleasure being the solo Unreal Engine 3D artist and VP supervisor on set for @fkatwigs - HARD #musicvideo Directed by @jordan_hemingway #VirtualProduction, shot at @quitebrilliant #realtimerendering #3D
Director - Jordan Hemingway @jordan_hemingway
Production Company - Object & Animal @objectandanimal
Producer - Rowan Mackintosh King @rowanmackintosh
Executive Producer - Morgan Clement @dutty_pictures
Directors Assistant - Max Gabbay @max_gabbay
Production Manager - Matt Turner @matt._.turner
Studio Producer - Rachel Travers @rachel_travers
Studio Assistant - Cael Devers @caeldevers
FKA World: Elena, Louise, Pia
Choreographer - James Vu Anh Pham @jamesvuanh
Dancers - Pablo Pauldo @pablopauldo , Tre’Von Gibson @_tj.0113_ ,Raymond Wade @raymondwade91 ,Antoine Thomas-Sturge @antoine_tsturge , Miekaile Browne @miekailebrowne , Keilan Stafford @keilanstaff , Amari Webb-Martin @amari.wm
Stylist - Billy Lobos @billylobos
Hair Stylist - Louis Souvestre @louissouvestre
Makeup Artist - Catalina Sartor @catalinasartor_
Nail Artist - Elize Star @elize_nails
1st AD - Steve Wingrove @whynotpie
2nd AD - Gwyn Ellis Mann @gwynellismann
DOP - Alex Barber @abphotographical
1st AC - James Smith
2nd AC - Pippa Griffith-Jones
Gaffer - Lee Wilson
Spark - Jordan Gosling
Spark - Dave Cox
Spark - Jayson Raynier
Production Designer - Arthur Deborman @arthurdeborman
Art Director - Tonomi Kishimoto-Eley
VP & Unreal Engine Artist Lead - Buse Simon @busesart
Studio VP Tech - Dan Walker @danwalker_photography
Studio VP Tech - Cemal Gokce @cg_is_i
Post production - purple Martin @purple_martin_studio
Editor - Aitor Bigas @aitorbigas
Online editor - Alex Elagov @alexelagov_editor
Post Producer - Neuma Lluisa Dos Santos @neumallds
Post Producer - Conor Joyce @conorj_oyce
VFX - Aubrey Gansah @aubama
Sound Design & Mix: Ballad @ballad.co
Sound designers & mixers: Adrian Aurelius & Philip Flindt
EP: Gregers Maersk Moeller
Color by Company 3 @company_3
Colorist: Tim Masick @timmasick
Such pleasure being the solo Unreal Engine 3D artist and VP supervisor on set for @fkatwigs - HARD #musicvideo Directed by @jordan_hemingway #VirtualProduction, shot at @quitebrilliant #realtimerendering #3D
Director - Jordan Hemingway @jordan_hemingway
Production Company - Object & Animal @objectandanimal
Producer - Rowan Mackintosh King @rowanmackintosh
Executive Producer - Morgan Clement @dutty_pictures
Directors Assistant - Max Gabbay @max_gabbay
Production Manager - Matt Turner @matt._.turner
Studio Producer - Rachel Travers @rachel_travers
Studio Assistant - Cael Devers @caeldevers
FKA World: Elena, Louise, Pia
Choreographer - James Vu Anh Pham @jamesvuanh
Dancers - Pablo Pauldo @pablopauldo , Tre’Von Gibson @_tj.0113_ ,Raymond Wade @raymondwade91 ,Antoine Thomas-Sturge @antoine_tsturge , Miekaile Browne @miekailebrowne , Keilan Stafford @keilanstaff , Amari Webb-Martin @amari.wm
Stylist - Billy Lobos @billylobos
Hair Stylist - Louis Souvestre @louissouvestre
Makeup Artist - Catalina Sartor @catalinasartor_
Nail Artist - Elize Star @elize_nails
1st AD - Steve Wingrove @whynotpie
2nd AD - Gwyn Ellis Mann @gwynellismann
DOP - Alex Barber @abphotographical
1st AC - James Smith
2nd AC - Pippa Griffith-Jones
Gaffer - Lee Wilson
Spark - Jordan Gosling
Spark - Dave Cox
Spark - Jayson Raynier
Production Designer - Arthur Deborman @arthurdeborman
Art Director - Tonomi Kishimoto-Eley
VP & Unreal Engine Artist Lead - Buse Simon @busesart
Studio VP Tech - Dan Walker @danwalker_photography
Studio VP Tech - Cemal Gokce @cg_is_i
Post production - purple Martin @purple_martin_studio
Editor - Aitor Bigas @aitorbigas
Online editor - Alex Elagov @alexelagov_editor
Post Producer - Neuma Lluisa Dos Santos @neumallds
Post Producer - Conor Joyce @conorj_oyce
VFX - Aubrey Gansah @aubama
Sound Design & Mix: Ballad @ballad.co
Sound designers & mixers: Adrian Aurelius & Philip Flindt
EP: Gregers Maersk Moeller
Color by Company 3 @company_3
Colorist: Tim Masick @timmasick
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