blendreams
contact@blendreams.com
I turn my daydreams into 3D renders and animations. The real me: @onurerdurak
#3D #vfx #dream
My past 3 years in 24 seconds, I hope enjoy!
The animations I made from 2020 to now in my free time. These are not all of them, but a select few.
You can watch all of these individually on my profile!🔥
This is my 100th post!🎉
3 years ago I started in blender, with the goal of turning my daydreams into animations and I opened this account, @blendreams to share what I’ve made with you! My passion project today reached 62.000 followers! 🤯🤯
Thank you for dreaming along with me!
I can only do this in my free time, my dream is to be able to do this full-time one day.
So I can make short films, series, and movies.
Featured in these animations and a HUUUGEEE THANKS TO:
@polygoniq.xyz
@kitbash3d
@reallusionofficial
@humangenerator3d
@polycam
@hellorokoko
Thank you @melniverse for your incredible cloth simulations designs and your support!
Thank you @motionprocess & @thegamedevclub for sharing my works and for your support!
Special thanks to @blender.official 🙌
All of these renders are made with blender, and rendered in cycles.
most of these are rendered with an @nvidiageforce RTX 2070 on my laptop and some are rendered with an RTX 3090.
Music: Quantic - Time Is The Enemy
AND! Thank you all for your support!!! Thank you for following, liking, and commenting. It really does mean a lot to me, and it really helps!
This post is inspired and made thanks to you!
The person who read all this! You 🫵Thank YOU! 🤍
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#b3d #trendingreels #animation #dreams #SetTheScene
Finale is tomorrow; not enough time!!!
This was a one-day project; I hope you enjoy! :D
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@theboystv
#TheBoysFinale #BloodAndBone #invincible #3ᴅᴀʀᴛ
Finale is tomorrow; not enough time!!!
This was a one-day project; I hope you enjoy! :D
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@theboystv
#TheBoysFinale #BloodAndBone #invincible #3dart
Not sponsored, just curious and I was excited about what got working in few minutes and wanted to share it with you…
Vibe coded apps/ plugins?
Yay or naa?
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@blender.official @claudeai
#3d #claude #vibecode
Just make me feel something... Created using Blender 3D and Cargo 3.0
@KitBash3D & @greyscalegorilla
Characters and animation refinement created using iClone 8 & CC5 @reallusionofficial
Character mocaps using @hellorokoko
#3d #vfx #animation
How would I stop?..Something I’ve been feeling very intensely lately. Time flies when you’re living on repeat.
Created in #blender rendered with cycles.
Character created with @reallusionofficial CC5.
Facial performance captured with @unrealengine metahuman animator.
Written and directed by @onurerdurak
Dune in front of a TV?… why not?
This was a super fun episode to create, I hope you enjoy!
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#dune #virtualproduction #render

Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
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#2026 #happynewyear #renders #dreams

Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams
Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams
Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams
Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams
Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams

Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams
Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams

Renders of 2025
These end-of-year compilations have become a yearly journal for me, so I had to post this even though I didn’t create many renders this year.
Most of my time went into my thesis film🎥 for my Master’s in Film. 🎬 The film had 72 VFX shots, all done by me, which took up most of my time until the end of May.
🛫After that, I had to move back to my home country from LA due to the requirements of being a Fulbright Scholar. The move took some time, and I couldn’t fully settle in until the end of July. From then on, I had client work and stayed busy with that until the end of the year.
oh no, this years journal is becoming more of an excuse to explain why I couldn’t make more personal projects this year. 😅
⚡⚡I also worked on my friend Sergio’s amazing projects, from official @sololeveling_en Solo Leveling animation to official @marvelrivals Marvel Rivals animation, as well as his personal projects. Every one of them was a blast, and I always learned something new.
During our work together, there was a need, so the idea for the Smooth It Out Camera Keyframe Smoothing add-on was born. I developed it, and it became my first ever selling product. I’m really proud of both the add-on and how my collaborations with Sergio turned out.
A big thank you to my sponsors and supporters: @razer, @hellorokoko, @reallusionofficial, @polycam3d and most recently @beeble_ai. Thank you for trusting my crazy ideas and helping make them possible.
Thanks to @brknsergio for including me in such great projects.
Thanks to @melniverse for always being by my side and supporting me.
And again, the biggest thank you to you, the person reading this and continuing to support me on my journey.
🫵 You are awesome. ❤️
.
.
.
#2026 #happynewyear #renders #dreams
@Blendreams says it best. This is the gaming laptop everyone wants for Christmas. 🎄 Gift yourself a free copy of Battlefield 6 and a free in-game Soldier Skin with the purchase of select Razer Blade units. rzr.to/blade or link in bio
What are your thoughts?
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#3d #animation #ai #aianimation #whatsnext
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