Cypher-M
🎥✨ VJ/LJ crafting immersive experiences with TouchDesigner
🎛️🔊 Audio-reactive, real-time 3D, and interactive art.
Genuary — Day 1: One color, one shape
Two days late, but I’m here.
A subdivided sphere, rock material, white strobes.
Simple idea, heavy impact.
Made in @touchdesigner
Motion blur: @matterform.xyz
Godrays: @sarv.vj
Blob tracking: @nicholaspjm
Music by: @mikeparadinas (µ-Ziq) - Raver
#genuary #genuary2026 #genuary1
r1sk is an immersive and interactive light installation that examines how human decision-making is shaped by data, algorithms, and contemporary technological systems. Through a circular architecture, precisely mapped lasers, sound, and a custom LED display, the work transforms abstract processes of risk and choice into a spatial experience.
The installation will feature an 8.1 surround sound system with sound design by @mathingerr and a custom-built LED screen currently in development by @renteffect.pro. Positioned at the perimeter of the structure, the viewer observes a system in constant transformation; where light defines, connects, and reorganizes space, inviting reflection on uncertainty, agency, and what it means to continue deciding in an increasingly automated world.
R1SK begins when certainties end.
#lightinstallation #mediaart #artandtechnology
¡@experimentos_tv sigue creciendo en posibilidades televisivas!! 🌟 Gracias al esfuerzo de Margot y Barri, ahora contamos con monitores PVM Sony de RTVE para nuestras visuales analógicas y digitales, ¡ampliando nuestro abanico creativo! 🎨💻 Además, el set de luces DMX de @cypherm.infinity añadirá una dimensión única a nuestras performances. 💡✨ #ExperimentosTV #ArteVisual #InnovaciónTecnológica #DMX #colaboracióncreativa
Full developed on @touchdesigner
Genuary - Day 11 & 12
Quine × Boxes only
Prompt by @mlarino & @stranger_in_the_q
This project combines both prompts into a single system.
At its core, this is a quine: a program that outputs its own source code.
The code you’re seeing on screen is not a copy or a recording it is the program continuously printing, executing, and referencing itself in real time.
The quine is built as a self-contained execution loop that:
Tracks which functions are running
Logs its own behavior
Outputs its own source code line by line
Resets and reorganizes itself over time
Each frame, the program updates an internal state that represents its “identity”, execution history, coherence, and runtime events. These values are not just visual they are exported as live data and used to drive the 3D scene.
For Day 12 (Boxes only), the visual world is built entirely from instanced boxes using the POPX system by @_mini_uv.
There are no custom meshes everything you see is boxes reacting to data coming directly from the quine.
The quine exports CHOP channels such as:
Current function being executed
Number of function calls
Execution cycles
Coherence level
Glitch triggers
Runtime uptime
These values control:
Camera position and movement
Lighting intensity and direction
Box scale, spacing, and instance behavior
Scene resets and transitions
The system is audio-reactive:
The music by @pauk2001 drives the timing, resets, and intensity of the quine. When the music peaks, the quine destabilizes, glitches, and eventually resets itself, starting the self-writing process again from zero.
What I like about this piece is that nothing is decorative.
The text is the program.
The glitches are execution errors.
The boxes are driven by real runtime data.
The reset is an actual reset.
It’s a system watching itself run, exposing its internal logic, and using that logic to shape the visual output.
Music: @pauk2001 (片頭痛 - Kata zutsū)
POPX: @_mini_uv
GodRays: @sarv.vj
Motionblur: @matterform.xyz
Fully crafted in @touchdesigner
#genuary #genuary11 #genuary12
Genuary — Day 10: Polar coordinates
Prompt by Sophia (fractal kitty)
This one was a mess.
I spent two days fighting polar coordinates in TouchDesigner and honestly nothing worked the way I planned.
The idea was simple: convert radius and angle into X/Y, add some modulation and get flower-like motion. In practice it turned into a lot of tweaking, breaking, fixing, and breaking again.
It’s not perfect, but it moves, and that’s enough for today.
Music by: @realmadwreck - Window Browsing
#genuary #genuary10
Genuary — Day 9: Crazy automaton
Prompt by @paolo_curtoni
For this one I built a hybrid cellular automaton shader.
It mixes Brian’s Brain rules with reaction–diffusion, glitch logic and a bit of fluid advection to keep everything moving and unstable.
States evolve using neighbor rules, feedback and decay, while extra chaos parameters push it into unpredictable behavior.
Definitely messy, definitely crazy.
Audio analysis & godrays: @sarv.vj
Music: @plump_djs — Gobbstopper
#genuary9 #genuary #genuary2026
Genuary - Day 8: A City
Prompt by @paolo_curtoni
A generative metropolis built with instanced high-poly models from @kitbash3D.
I originally wanted to drive the layout using real map data, but this version came out as a more abstract city system.
Not fully happy with the result, but still part of the process.
3D models: @kitbash3D
Motion blur: @matterform.xyz
Audio analysis & godrays: @sarv.vj
Music: @holomusic.wav - Supersonic
Made in @touchdesigner
#genuary8 #genuary #genuary2026
EPILEPSY WARNING! ‼️ Genuary — Day 7: Boolean algebra
Prompt by @paolo_curtoni
For this one I built a GLSL VFX shader that breaks the image at the binary level.
Instead of treating colors as smooth values, the shader converts them into bits and applies boolean operations like XOR, AND and OR between the current frame and a feedback buffer.
Each operation corrupts the pixels in a different way: inversion, masking, overflow and flicker. Over time, the feedback amplifies these errors and creates evolving glitch patterns.
3D skull scan: @witmerlab
Audioanalysis by: @sarv.vj
Motion blur: @matterform.xyz
Original Blob Tracking: @nicholaspjm
Music: @styemmyy and _hkmori_ (yem & hkmori – sleepless delirium)
Made in @touchdesigner
#genuary #genuary2026 #genuary7
Genuary — Day 6: Lights on / off
Prompt by @georgehenryrowe
This piece reacts to switching digital lights on and off, changing the scene in real time.
I want to say thank you to everyone from the free party culture. It had a huge impact on my early life and was my first real contact with digital and live visual art. Because of that experience, I’m definitely not the same person today.
For this project, I worked with synchronized lights and 3D objects generated at home using the Tencent-Hunyuan 3D model, avoiding third-party online services.
The objects, an M16, a CCTV camera and a drone, represent the physical and digital surveillance that surrounds us every day.
This is just my way of reflecting on control, freedom, and how technology shapes our lives.
FREE PARTY FOR FREE SOULS!!! 23!!!
Godrays by: @sarv.vj
Music by: @ra.fiikra - Acid Romance
Rendered in real time thanks to @touchdesigner
#genuary #genuary6 #genuary2026
Genuary — Day 5: Write “Genuary” Avoid using a font.
No fonts used.
Built a system using only POPs.
A bit tedious to set up, but the result was worth it.
Fun constraints, fun output.
Made in @touchdesigner
#genuary #genuary2026 #genuary5
Genuary — Day 5: Write “Genuary” Avoid using a font.
No fonts used.
Built a system using only POPs.
A bit tedious to set up, but the result was worth it.
Fun constraints, fun output.
Made in @touchdesigner
#genuary #genuary2026 #genuary5
Genuary — Day 5: Write “Genuary” Avoid using a font.
No fonts used.
Built a system using only POPs.
A bit tedious to set up, but the result was worth it.
Fun constraints, fun output.
Made in @touchdesigner
#genuary #genuary2026 #genuary5
Genuary — Day 5: Write “Genuary” Avoid using a font.
No fonts used.
Built a system using only POPs.
A bit tedious to set up, but the result was worth it.
Fun constraints, fun output.
Made in @touchdesigner
#genuary #genuary2026 #genuary5

Genuary — Day 5: Write “Genuary” Avoid using a font.
No fonts used.
Built a system using only POPs.
A bit tedious to set up, but the result was worth it.
Fun constraints, fun output.
Made in @touchdesigner
#genuary #genuary2026 #genuary5
Genuary — Day 3: Fibonacci forever
This piece is built from a recursive fractal structure where each layer scales and rotates based on a Fibonacci-like progression.
The shader iterates the form multiple times, stacking density and rotation to create a spiral that keeps folding into itself.
Camera tilt, zoom and morph parameters let the structure feel spatial instead of flat, while lighting and normals give it depth.
Music by: @huete_ - 120º
Custom GLSL in @touchdesigner
Based on an original shader by ChunderFPV
#genuary #genuary2026 #genuary3
Genuary — Day 2: Twelve principles of animation
This one is about timing, weight and follow-through.
I built a radioactive environment that reacts tightly to the music using audio analysis.
On every kick, a custom GLSL VFX system generates a force map that pushes and twists pixels in real time.
It controls direction, delay and impact instead of rendering an image, so the motion feels snappy, elastic and alive.
Audio analysis: @sarv.vj
Motion blur: @matterform.xyz
Custom GLSL VFX by me
Made in @touchdesigner
Music by: @roklummusic - Ganja
#genuary #genuary2 #genuary2026
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