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benjamin_last

Benjamin Last

Star Wars: The Mandalorian/Ahsoka/Skeleton Crew/Obi Wan Kenobi - Predator: Badlands - The Fantastic Four - The Batman - Call of Duty

391
posts
850
followers
17.8K
following

Tech-priests perform the necessary supplications to appease the machine spirits inhabiting these machines of war.

Getting the treadbike into a pre-deployment action shot in some spare time. I was always fascinated with the idea of the 'ghost in the shell' and all of a sudden that concept seems less like science fiction these days.
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#conceptart #conceptdesign #vehicledesign #hardsurface #digitalart #design #illustration #scifiart #machine #motorcycle #industrialdesign #designer


1.7K
73
2 years ago


Tech-priests perform the necessary supplications to appease the machine spirits inhabiting these machines of war.

Getting the treadbike into a pre-deployment action shot in some spare time. I was always fascinated with the idea of the 'ghost in the shell' and all of a sudden that concept seems less like science fiction these days.
.
.
.
.
.
.
#conceptart #conceptdesign #vehicledesign #hardsurface #digitalart #design #illustration #scifiart #machine #motorcycle #industrialdesign #designer


1.7K
73
2 years ago

Tech-priests perform the necessary supplications to appease the machine spirits inhabiting these machines of war.

Getting the treadbike into a pre-deployment action shot in some spare time. I was always fascinated with the idea of the 'ghost in the shell' and all of a sudden that concept seems less like science fiction these days.
.
.
.
.
.
.
#conceptart #conceptdesign #vehicledesign #hardsurface #digitalart #design #illustration #scifiart #machine #motorcycle #industrialdesign #designer


1.7K
73
2 years ago

A design I’ve been playing around with for a ‘TreadBike’ Infiltration Unit. Seen here in a stripped-down, lightweight configuration of the platform - aimed at fast infiltration and surveillance. I spent a little longer playing around inside Blender with this one.
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#conceptart #art #conceptdesign #design #designer #hardsurface #motorcycle #scifiart #mecha #vehicledesign #blender3d #artistsofinstagram #industrialdesign #blast


1.7K
81
3 years ago

Batmobile sketches. Here's one of the many sketches I did at the start of production. These 2D side views allow me to explore a variety of themes quickly to help establish a theme. This one sketch seemed to click with @mattreevesla and PD @jchinlund . Referencing elements of vehicle designs I had done for Mute and Call of Duty (all having a similar reinforced bumper system) I continued to develop the idea that the front of the batmobile was a blunt force battering frame, with a reinforced structure running the length of the car acting as the framework that Bruce has bolted body panels to - all whilst acting as a rudimentary rollcage. More to come…

#thebatman #batman #batmobile #conceptart #design #cardesign #gothamcity #digitalart
#carsketch #productiondesign #artdirection #dc #conceptdesign


6.7K
51
4 years ago

Batmobile sketches. Here's one of the many sketches I did at the start of production. These 2D side views allow me to explore a variety of themes quickly to help establish a theme. This one sketch seemed to click with @mattreevesla and PD @jchinlund . Referencing elements of vehicle designs I had done for Mute and Call of Duty (all having a similar reinforced bumper system) I continued to develop the idea that the front of the batmobile was a blunt force battering frame, with a reinforced structure running the length of the car acting as the framework that Bruce has bolted body panels to - all whilst acting as a rudimentary rollcage. More to come…

#thebatman #batman #batmobile #conceptart #design #cardesign #gothamcity #digitalart
#carsketch #productiondesign #artdirection #dc #conceptdesign


6.7K
51
4 years ago

Batmobile sketches. Here's one of the many sketches I did at the start of production. These 2D side views allow me to explore a variety of themes quickly to help establish a theme. This one sketch seemed to click with @mattreevesla and PD @jchinlund . Referencing elements of vehicle designs I had done for Mute and Call of Duty (all having a similar reinforced bumper system) I continued to develop the idea that the front of the batmobile was a blunt force battering frame, with a reinforced structure running the length of the car acting as the framework that Bruce has bolted body panels to - all whilst acting as a rudimentary rollcage. More to come…

#thebatman #batman #batmobile #conceptart #design #cardesign #gothamcity #digitalart
#carsketch #productiondesign #artdirection #dc #conceptdesign


6.7K
51
4 years ago

In early 2017 I got a chance to work on Star Wars EpIX over in London - To say it was a childhood dream manifest to work on Star Wars would be an understatement. Little did I know that almost 10 years later I still get to work with the greatest team in the Galaxy!

#maythe4th #starwars #lucasfilm #artdepartment


452
30
1 weeks ago


Yuatja Cockpit design for Predator: Badlands. Designed side by side with the exterior - I wanted to push the biomechanical aesthetic without leaning too hard into Giger. Initially, I designed the cockpit to have no windows or visible screens. The pilot connects directly with the ship, removing any separation from the machine - pilot and ship become one predatory creature. But alas -sometimes the script needs windows so that idea didn’t fly…

Director: Dan Trachtenberg

#conceptart #conceptdesign #productiondesign #predatorbadlands


500
22
2 months ago

Yuatja Cockpit design for Predator: Badlands. Designed side by side with the exterior - I wanted to push the biomechanical aesthetic without leaning too hard into Giger. Initially, I designed the cockpit to have no windows or visible screens. The pilot connects directly with the ship, removing any separation from the machine - pilot and ship become one predatory creature. But alas -sometimes the script needs windows so that idea didn’t fly…

Director: Dan Trachtenberg

#conceptart #conceptdesign #productiondesign #predatorbadlands


500
22
2 months ago

Yuatja Cockpit design for Predator: Badlands. Designed side by side with the exterior - I wanted to push the biomechanical aesthetic without leaning too hard into Giger. Initially, I designed the cockpit to have no windows or visible screens. The pilot connects directly with the ship, removing any separation from the machine - pilot and ship become one predatory creature. But alas -sometimes the script needs windows so that idea didn’t fly…

Director: Dan Trachtenberg

#conceptart #conceptdesign #productiondesign #predatorbadlands


500
22
2 months ago

Front end design for Kweis ship in Predator: Badlands. A quick sketch / paint over a pretty rough model I built in Blender does the trick! Thanks to @dannytrs for having me the show.

#conceptart #predatorbadlands #productiondesign #vehicledesign


245
12
2 months ago

Front end design for Kweis ship in Predator: Badlands. A quick sketch / paint over a pretty rough model I built in Blender does the trick! Thanks to @dannytrs for having me the show.

#conceptart #predatorbadlands #productiondesign #vehicledesign


245
12
2 months ago

Front end design for Kweis ship in Predator: Badlands. A quick sketch / paint over a pretty rough model I built in Blender does the trick! Thanks to @dannytrs for having me the show.

#conceptart #predatorbadlands #productiondesign #vehicledesign


245
12
2 months ago

One of the final concept designs for the Pirate Frigate in Star Wars: Skeleton Crew. Part of a series of five illustration put together for the final design. Add in a green dust cloud and call it a day! Design direction: Doug Chiang

#starwars #conceptdesign #conceptart #productiondesign #lucasfilm


385
10
2 months ago


One of the final concept designs for the Pirate Frigate in Star Wars: Skeleton Crew. Part of a series of five illustration put together for the final design. Add in a green dust cloud and call it a day! Design direction: Doug Chiang

#starwars #conceptdesign #conceptart #productiondesign #lucasfilm


385
10
2 months ago

One of the final concept designs for the Pirate Frigate in Star Wars: Skeleton Crew. Part of a series of five illustration put together for the final design. Add in a green dust cloud and call it a day! Design direction: Doug Chiang

#starwars #conceptdesign #conceptart #productiondesign #lucasfilm


385
10
2 months ago

One of my finished designs for the aptly named “Trashship” in Star Wars: Skeleton Crew. A fun one to design, and a keyframe I put together once the design was locked in - showing the gradual reveal as this giant mechanical trash disposer rises out of the swamp to dispose of the heroes’ ship. Design direction: @doug_chiang

#starwars #starwarsart #conceptart


756
21
3 months ago

One of my finished designs for the aptly named “Trashship” in Star Wars: Skeleton Crew. A fun one to design, and a keyframe I put together once the design was locked in - showing the gradual reveal as this giant mechanical trash disposer rises out of the swamp to dispose of the heroes’ ship. Design direction: @doug_chiang

#starwars #starwarsart #conceptart


756
21
3 months ago

One of my finished designs for the aptly named “Trashship” in Star Wars: Skeleton Crew. A fun one to design, and a keyframe I put together once the design was locked in - showing the gradual reveal as this giant mechanical trash disposer rises out of the swamp to dispose of the heroes’ ship. Design direction: @doug_chiang

#starwars #starwarsart #conceptart


756
21
3 months ago

Concept work for the Yautja ship in Predator: Badlands. An initial design exploring overall form and scale, using insect/crustacean inspired forms and skeletal-like elements to push a darker, more predatory feel for the ship design.
Director: Dan Trachtenberg

#predator #badlands #conceptart #conceptdesign


421
10
3 months ago


Concept work for the Yautja ship in Predator: Badlands. An initial design exploring overall form and scale, using insect/crustacean inspired forms and skeletal-like elements to push a darker, more predatory feel for the ship design.
Director: Dan Trachtenberg

#predator #badlands #conceptart #conceptdesign


421
10
3 months ago

Concept work for the Yautja ship in Predator: Badlands. An initial design exploring overall form and scale, using insect/crustacean inspired forms and skeletal-like elements to push a darker, more predatory feel for the ship design.
Director: Dan Trachtenberg

#predator #badlands #conceptart #conceptdesign


421
10
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on@benjamin_last Benjamin Last’s unreal Kwei ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.
Especially lore I adore... That rhymes, Marge. And you know it rhymes.


511
11
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on@benjamin_last Benjamin Last’s unreal Kwei ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.
Especially lore I adore... That rhymes, Marge. And you know it rhymes.


511
11
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on@benjamin_last Benjamin Last’s unreal Kwei ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.
Especially lore I adore... That rhymes, Marge. And you know it rhymes.


511
11
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on@benjamin_last Benjamin Last’s unreal Kwei ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.
Especially lore I adore... That rhymes, Marge. And you know it rhymes.


511
11
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on@benjamin_last Benjamin Last’s unreal Kwei ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.
Especially lore I adore... That rhymes, Marge. And you know it rhymes.


511
11
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on @benjamin_last Benjamin Last’s unreal ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.

Especially lore I adore... That rhymes, Marge. And you know it rhymes.


829
20
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on @benjamin_last Benjamin Last’s unreal ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.

Especially lore I adore... That rhymes, Marge. And you know it rhymes.


829
20
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on @benjamin_last Benjamin Last’s unreal ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.

Especially lore I adore... That rhymes, Marge. And you know it rhymes.


829
20
3 months ago

Predator: Badlands.

Splitting this into two posts, because the format really doesn’t let this stuff breathe.

Roughs exploring my take on @benjamin_last Benjamin Last’s unreal ship design. I call it an interpretation because at the time none of the materials, patterns, or surface details were locked, so I ran with his silhouette and filled in the gaps.

The goal here was to establish the environmental language of Yautja Prime, while framing the moment Weyland synthetics start closing in on the wreckage.

Ben absolutely crushed this design. I love when an artist can honour established lore while pushing it forward.

Especially lore I adore... That rhymes, Marge. And you know it rhymes.


829
20
3 months ago

Predator: Badlands - my first pass at the Yautja trophy room aboard the ship. This began as a dressed-up blockout, focusing on simple forms and a clear graphic read for the main aperture looking into the wall of skulls. Midway through, the idea of more organic, printed interior walls emerged, which helped bring the second design to life. Could not decide between the yellow/green or red lighting ha!Director: Dan Trachtenberg


487
20
4 months ago

Predator: Badlands - my first pass at the Yautja trophy room aboard the ship. This began as a dressed-up blockout, focusing on simple forms and a clear graphic read for the main aperture looking into the wall of skulls. Midway through, the idea of more organic, printed interior walls emerged, which helped bring the second design to life. Could not decide between the yellow/green or red lighting ha!Director: Dan Trachtenberg


487
20
4 months ago

Predator: Badlands - my first pass at the Yautja trophy room aboard the ship. This began as a dressed-up blockout, focusing on simple forms and a clear graphic read for the main aperture looking into the wall of skulls. Midway through, the idea of more organic, printed interior walls emerged, which helped bring the second design to life. Could not decide between the yellow/green or red lighting ha!Director: Dan Trachtenberg


487
20
4 months ago

Predator: Badlands - my first pass at the Yautja trophy room aboard the ship. This began as a dressed-up blockout, focusing on simple forms and a clear graphic read for the main aperture looking into the wall of skulls. Midway through, the idea of more organic, printed interior walls emerged, which helped bring the second design to life. Could not decide between the yellow/green or red lighting ha!Director: Dan Trachtenberg


487
20
4 months ago


스토리 세이브 - 스토리, 릴스, 사진, 비디오, 하이라이트, IGTV를 핸드폰에 저장할 수 있는 최고의 무료 도구.

스토리-세이브.com은 사용자들이 인스타그램에서 스토리, 사진, 비디오, IGTV 등을 직접 다운로드하고 저장할 수 있게 도와주는 직관적인 온라인 도구입니다. Story-Save를 사용하면 인스타그램에서 다양한 콘텐츠를 쉽게 다운로드하고 인터넷 없이도 편리하게 볼 수 있습니다. 인스타그램에서 흥미로운 내용을 발견하고 나중에 보기 위해 저장하고 싶을 때 이 도구가 완벽합니다. Story-Save를 사용하여 인스타그램의 소중한 순간을 놓치지 마세요!

우리의 장점:

회원가입 불필요

앱 다운로드 및 가입 없이, 웹에서 스토리를 저장하세요.

독점적인 고화질

저화질 콘텐츠는 이제 그만, 고해상도 스토리만 보존하세요.

모든 장치에서 접근 가능

모든 브라우저, 아이폰, 안드로이드에서 인스타그램 스토리를 다운로드하세요.

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자주 묻는 질문

인스타그램 스토리 다운로드 기능은 인스타그램 스토리를 안전하고 고품질로 다운로드할 수 있는 방법을 제공합니다. 사용자 친화적이며, 가입 없이 사용 가능합니다. 링크를 복사하여 붙여넣고 콘텐츠를 즐기세요.
인스타그램 스토리 다운로드는 간단한 과정으로, 세 가지 단계가 필요합니다:
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선택한 스토리는 빠르게 기기의 로컬 저장소에 저장됩니다.
불행히도 개인 계정의 스토리는 개인정보 보호 정책으로 인해 다운로드할 수 없습니다.
인스타그램 스토리 다운로드 서비스에는 사용 횟수 제한이 없습니다. 무제한으로 무료로 사용 가능합니다.
네, 다른 사용자의 인스타그램 스토리를 다운로드하고 저장하는 것은 상업적 용도가 아닌 한 합법입니다. 상업적 용도로 사용하려면 원래 콘텐츠 소유자로부터 허락을 받고, 매번 스토리를 사용할 때마다 출처를 밝혀야 합니다.
다운로드한 스토리는 일반적으로 컴퓨터의 다운로드 폴더에 저장됩니다. 윈도우, 맥, iOS 모두 동일합니다. 모바일 장치에서는 스토리가 핸드폰 저장소에 저장되며, 다운로드 후 바로 갤러리 앱에 나타납니다.