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d.fxtd

Daniel Lobo

Houdini Designer / FXTD
@dannyhell_official 🔥
Co-Founder of @glitchbaile rec
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contact@dfxtd.co

171
posts
1K
followers
2.3K
following

Coral Landslide: Pontifex Maximus.
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@d.fxtd x @cesoi.de
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#houdinifx #sidefx #contemporaryart #3dart #mdcommunity #render #simulation #statue #cg #technology #creativecoding #newmediaart #coral #satisfying #xuxoe #fx #animation #houdini


163
5
3 years ago


Coral Landslide : Aquarium. A Project by me and my friend @cesoi.de

#houdinifx #sidefxhoudini #motiondesign #karmaxpu #3d #mdcommunity #coral #sealife #aquarium #render #digitalart #simulation #cg


228
26
3 years ago

Warhammer 40k - Secret Level

Very thrilled to share some scenes from this insane project, released today on @primevideo I had the amazing opportunity to work alongside @hardcorefxstudio as an FX Artist, focusing on viscous fluid and blood effects.

Huge thanks to @guilherme.casagrandi for his outstanding leadership as the technical director, guiding the team to achieve these incredible results! 🔥🙌
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#warhammer40k #warhammer #houdini #sidefx #houdinifx #cg #cgi #animation #3d #simulation #vfx


3.2K
28
1 years ago

Turning 27 today 🥳🎉

Still figuring out whether I became a 3D technician or if I’m still an artist and honestly, maybe neither label matters that much. Just trying to be me beyond whatever role I fill.

Grateful for all the friends who’ve been part of the journey and made the good moments happen. This is what actually really matters 🤍


3
20
1 months ago

Kling 3.0 Omni — AI enhance render test

Took a raw 3D render and ran it through Kling 3.0 Omni edit to see how it handles enhancement on a fluid sim scene.

Findings:
— The environment got a serious upgrade. Lighting, atmosphere, scene depth, all improved in ways that would’ve taken real time to dial in manually.

— The fluid shading fell apart. The sim motion stayed intact, but the material on it looks wrong.

— Kling doesn’t respect the input as strictly as Wan 2.2 does. It shifted the timing slightly and nudged the camera motion subtle, but noticeable when you compare side by side. On this shot I got lucky and the drift worked in my favor. On other tests I’ve run, that same looseness became a problem, and Wan 2.2 running locally with a high step count gave me more consistent results.

— Final comp ended up being the move. Keep the original 3D shading where it matters, let the AI lift the scene around it.

#houdini #aiartist #3d #render #motiondesign


3
1 months ago

Houdini + ComfyUI - Workflow

I used a viewport preview from a viscous fluid sim in Houdini as input for Wan2.2, along with a still image as visual reference. Everything ran locally, no cloud.

Setup: RTX 5090 (32GB VRAM) + 192GB DDR5 RAM.
Result: 3s at 24fps, 700×700px. ~40 min generation time.

Some interesting findings:

— The AI tracks the input sim surprisingly well. It follows movement and timing closely, not a loose interpretation.

— 4-step LoRA wasn’t usable, quality too low. Standard flow is slower but delivers.

— Upscaling after generation is way lighter. Generate at lower res, scale up after, that’s the move.

— A 5090 and 192 RAM is serious hardware and still needed 40 min for 3 seconds. Cloud services have optimizations we don’t, but this processing isn’t cheap to scale. Many of these services are running subsidized pricing right now. When that adjusts, what will AI video actually cost in production?


289
15
1 months ago

Houdini + ComfyUI - Workflow

I used a viewport preview from a viscous fluid sim in Houdini as input for Wan2.2, along with a still image as visual reference. Everything ran locally, no cloud.

Setup: RTX 5090 (32GB VRAM) + 192GB DDR5 RAM.
Result: 3s at 24fps, 700×700px. ~40 min generation time.

Some interesting findings:

— The AI tracks the input sim surprisingly well. It follows movement and timing closely, not a loose interpretation.

— 4-step LoRA wasn’t usable, quality too low. Standard flow is slower but delivers.

— Upscaling after generation is way lighter. Generate at lower res, scale up after, that’s the move.

— A 5090 and 192 RAM is serious hardware and still needed 40 min for 3 seconds. Cloud services have optimizations we don’t, but this processing isn’t cheap to scale. Many of these services are running subsidized pricing right now. When that adjusts, what will AI video actually cost in production?


289
15
1 months ago

Houdini + ComfyUI - Workflow

I used a viewport preview from a viscous fluid sim in Houdini as input for Wan2.2, along with a still image as visual reference. Everything ran locally, no cloud.

Setup: RTX 5090 (32GB VRAM) + 192GB DDR5 RAM.
Result: 3s at 24fps, 700×700px. ~40 min generation time.

Some interesting findings:

— The AI tracks the input sim surprisingly well. It follows movement and timing closely, not a loose interpretation.

— 4-step LoRA wasn’t usable, quality too low. Standard flow is slower but delivers.

— Upscaling after generation is way lighter. Generate at lower res, scale up after, that’s the move.

— A 5090 and 192 RAM is serious hardware and still needed 40 min for 3 seconds. Cloud services have optimizations we don’t, but this processing isn’t cheap to scale. Many of these services are running subsidized pricing right now. When that adjusts, what will AI video actually cost in production?


289
15
1 months ago


Houdini + ComfyUI - Workflow

I used a viewport preview from a viscous fluid sim in Houdini as input for Wan2.2, along with a still image as visual reference. Everything ran locally, no cloud.

Setup: RTX 5090 (32GB VRAM) + 192GB DDR5 RAM.
Result: 3s at 24fps, 700×700px. ~40 min generation time.

Some interesting findings:

— The AI tracks the input sim surprisingly well. It follows movement and timing closely, not a loose interpretation.

— 4-step LoRA wasn’t usable, quality too low. Standard flow is slower but delivers.

— Upscaling after generation is way lighter. Generate at lower res, scale up after, that’s the move.

— A 5090 and 192 RAM is serious hardware and still needed 40 min for 3 seconds. Cloud services have optimizations we don’t, but this processing isn’t cheap to scale. Many of these services are running subsidized pricing right now. When that adjusts, what will AI video actually cost in production?


289
15
1 months ago

Reimagining Final Fantasy Tactics Leviathan Summoning over Zeltennia Castle recreated in 3D 🐉🏰💥

Houdini 21 - MPM Deform Pieces @sidefxhoudini
Rendered on Redshift 3D @maxonredshift
Leviathan modeled on Zbrush @maxonzbrush

Special thanks to @luizkings who contributed in the beginning of this project helping with the environment modeling
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#finalfantasy #houdini #render #3d #redshift


766
7
2 months ago

A Beautiful Moment:Candle Simulation Frozen in Time ⏳
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#simulation #motiondesign #houdini #sidefx #render #3ddesign #redshift3d #digitalart


3
1
8 months ago

Eau de Parfum - Candle Flip Simulation
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#bird #parfum #sidefx #houdini #3dart #redshift3d #render #3ddesign #cgi #contemporaryart


3
3
8 months ago

Eau de Parfum - Candle Flip Simulation
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#bird #parfum #sidefx #houdini #3dart #redshift3d #render #3ddesign #cgi #contemporaryart


3
3
8 months ago

Eau de Parfum - Candle Flip Simulation
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#bird #parfum #sidefx #houdini #3dart #redshift3d #render #3ddesign #cgi #contemporaryart


3
3
8 months ago

Eau de Parfum - Candle Flip Simulation
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#bird #parfum #sidefx #houdini #3dart #redshift3d #render #3ddesign #cgi #contemporaryart


3
3
8 months ago


Eau de Parfum - Candle Flip Simulation
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#bird #parfum #sidefx #houdini #3dart #redshift3d #render #3ddesign #cgi #contemporaryart


3
3
8 months ago

Eau de Parfum - Candle Flip Simulation
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#bird #parfum #sidefx #houdini #3dart #redshift3d #render #3ddesign #cgi #contemporaryart


3
3
8 months ago

Stillborn Firecrest
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#sidefx #houdini #motiondesign #death #freeze #horror #render #3d #3dart


3
1
8 months ago

Firecrest Spell – Eau de Parfum
A luxury spell distilled from death.

🕯️ 3D artwork created in Houdini, with sculpting in ZBrush, texturing in Substance Painter, and rendering in Redshift.
✨ Simulations : Vellum soft body, FLIP fluids, Pyro, and MPM for multi-material eggs.

⚙️Full breakdown on Behance

#sidefx #houdini #3dart #motiondesign #simulation #mdcommunity #zbrush #3ddesign #redshift #redshift3d #render


3
6
8 months ago

🚨 OUT NOW! 🚨

The debut album from Polystation Pro is officially out on all streaming platforms! 🎧🔥

@polystationpro
@d.fxtd
@vintchen.20en

A deep dive into hacked textures, high-intensity sampling, and dancefloor chaos—this album reimagines the sound of improvisation and reinvention.

Go listen, share, and enjoy! Available now.

🔗 Link in bio!

Released by Glitch Baile.

#polystationpro #glitchbaile #eletronicmusic #futuristic #sampling #hardware #funk #soundcloud #spotify #experimental


3
7
1 years ago


ストーリー保存 - ストーリー、リール、写真、ビデオ、ハイライト、IGTVをスマホに保存する最良の無料ツール

Story-save.comは、インスタグラムからストーリー、写真、ビデオ、IGTVなどのさまざまなコンテンツをダウンロードして保存するための直感的なオンラインツールです。Story-Saveを使えば、インスタグラムから簡単に多様なコンテンツをダウンロードでき、インターネット接続なしでも後で見ることができます。インスタグラムで面白いコンテンツを見つけたときに、後で見るために保存したいときに最適です。Story-Saveを使用して、インスタグラムでのお気に入りの瞬間をお見逃しなく!

私たちの利点:

登録不要

アプリのダウンロードやサインアップなしで、ウェブでストーリーを保存。

高品質なコンテンツ

低品質なコンテンツにさようなら、解像度の高いストーリーだけを保存。

すべてのデバイスでアクセス可能

どのブラウザ、iPhone、AndroidでもInstagramのストーリーをダウンロード。

完全無料で使用

完全に無料で、どのストーリーもダウンロード可能。

よくある質問

Instagramストーリーのダウンロード機能は、インスタグラムのストーリーを安全かつ高品質でダウンロードする方法を提供するために設計されています。ユーザーフレンドリーで、登録やサインアップは不要です。リンクをコピーして貼り付けるだけで、コンテンツを楽しめます。
Instagramのストーリーをダウンロードする手順は簡単です。
  • 1. Instagramストーリーダウンロードツールにアクセス。
  • 2. Instagramのユーザー名を入力し、ダウンロードボタンをクリック。
  • 3. 現在の24時間内に利用可能なすべてのストーリーが表示されます。ダウンロードしたいものを選んで、ダウンロード。
選択したストーリーは迅速にデバイスのローカルストレージに保存されます。
残念ながら、プライベートアカウントからストーリーをダウンロードすることは、プライバシー制限によりできません。
Instagramストーリーのダウンロードサービスには回数制限はありません。無制限に使用でき、完全に無料です。
はい、商業目的で使用しない限り、他のユーザーのInstagramストーリーをダウンロードして保存することは合法です。商業的に使用する場合は、元のコンテンツ所有者の許可を得て、ストーリーを使用するたびにクレジットを付与する必要があります。
ダウンロードしたストーリーは、通常、Windows、Mac、またはiOSのコンピューターのダウンロードフォルダに保存されます。モバイルデバイスの場合、ストーリーは電話のストレージに保存され、ダウンロード後すぐにギャラリーアプリに表示されます。